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  • G
    I tried it and it won't work, it just keep repeating the attack sprite and won't change the state even the animation is complete if image_index < image_number - 1 { if (image_index >= image_number - 1) { switch (sprite_index) {...
  • Bart
    Reviews by Pixel-Team Pat Top 3: Temple Renewal by Lucas Schacht Temple Revival is a platformer which has you cleaning up Buddhist temples. This game looks fantastic. Drawn and animated in a very cool, asian pixel art asthetic. Excellent music...
  • Bart
    Reviews Top 3: Restoration by Team Voidling Contra meets Metroidvania...sort of. You have elements of both here. It's a well done entry. When it started and box moving was the thing I felt like we were going to have another little puzzle...
  • D
    Hi, I'm a student and new to game maker, I was following a tutorial to the fire jump game when this error code popped up. Could someone help please. Thanks. ___________________________________________...
  • Nocturne
    This very much looks like a memory leak because you aren't destroying instances when they need to be destroyed (in particular the explosions) How are you creating the explosions? Instances or particles? ANd how are you destroying them when they...
  • P
    Proger_noob reacted to Simon Gust's post in the thread need help for noob :) functions attack with Thinking Thinking.
    I'm gonna assume that code is just pseudo. function Hammer() constructor { attack = 100; attack_speed = 300; crit = 50; static improve = function() { attack += 3; } } creating the hammer is done like this my_hammer =...
  • P
    Proger_noob reacted to TailBit's post in the thread need help for noob :) functions attack with Thinking Thinking.
    It looks like this function is supposed to be a constructor: function Hammer() constructor{ Atk: 100, Atk_spd: 300, Crit_: 50, Enchant: 0, static Enchant_hammer = function () { Enchant++; Atk = 100+3*Enchant...
  • P
    I want to make a database of different swords and sticks with knives so that I can save them and their sharpening is also saved.. how can I do this as a noob ( enum Weapon {hummer,knife,end}; global.Weapons_ = array_create(Weapon.hummer)...
  • imCappiche
    Hi all - very new to GMS2 so looking to get some help with my project. I'm trying to replicate how the old Gameboy Pokemon games did text boxes, where they always appeared in the same place on the screen. Right now I have my room set up with...
  • TailBit
    It looks like this function is supposed to be a constructor: function Hammer() constructor{ Atk: 100, Atk_spd: 300, Crit_: 50, Enchant: 0, static Enchant_hammer = function () { Enchant++; Atk = 100+3*Enchant...
  • Simon Gust
    I'm gonna assume that code is just pseudo. function Hammer() constructor { attack = 100; attack_speed = 300; crit = 50; static improve = function() { attack += 3; } } creating the hammer is done like this my_hammer =...
  • The M
    Reviews Top 3: Raccoon With'a Flame Thrower by Pixellated Hammered Raccoon If this game is not in the top 3, shame on players ò_ó Man, that was really awesome! I feel bad for the spiders, everybody kills them in the games! but who can deny...
  • dannerz
    I just tried out your game. Seems difficult. But well made. I got stuck in a room when a NPC walked into the hall way and i couldn't pass him. Maybe make a feature where you can push NPCs?
  • P
    for example, I have a hammer, it has attack parameters, for example 100. With each improvement of the hammer, the freak increases by +3 to 103,106,109, etc. How can I write this correctly? function Hammer () { Atk : 100 + enchant...
  • Bluetail7
    The topic doesn't break any rules, but the GMC would not be able to provide an unbiased answer to the original question, since almost everybody here loves GameMaker. The community might be more interested in topics that suggest how GM could be...
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