I tried it and it won't work, it just keep repeating the attack sprite and won't change the state even the animation is complete
if image_index < image_number - 1 {
if (image_index >= image_number - 1) {
switch (sprite_index) {...
Reviews by Pixel-Team Pat
Top 3:
Temple Renewal by Lucas Schacht
Temple Revival is a platformer which has you cleaning up Buddhist temples. This game looks fantastic. Drawn and animated in a very cool, asian pixel art asthetic. Excellent music...
Reviews
Top 3:
Restoration by Team Voidling
Contra meets Metroidvania...sort of. You have elements of both here. It's a well done entry. When it started and box moving was the thing I felt like we were going to have another little puzzle...
Hi, I'm a student and new to game maker, I was following a tutorial to the fire jump game when this error code popped up. Could someone help please. Thanks.
___________________________________________...
This very much looks like a memory leak because you aren't destroying instances when they need to be destroyed (in particular the explosions) How are you creating the explosions? Instances or particles? ANd how are you destroying them when they...
I'm gonna assume that code is just pseudo.
function Hammer() constructor {
attack = 100;
attack_speed = 300;
crit = 50;
static improve = function() {
attack += 3;
}
}
creating the hammer is done like this
my_hammer =...
It looks like this function is supposed to be a constructor:
function Hammer() constructor{
Atk: 100,
Atk_spd: 300,
Crit_: 50,
Enchant: 0,
static Enchant_hammer = function () {
Enchant++;
Atk = 100+3*Enchant...
I want to make a database of different swords and sticks with knives so that I can save them and their sharpening is also saved.. how can I do this as a noob (
enum Weapon {hummer,knife,end};
global.Weapons_ = array_create(Weapon.hummer)...
Hi all - very new to GMS2 so looking to get some help with my project.
I'm trying to replicate how the old Gameboy Pokemon games did text boxes, where they always appeared in the same place on the screen.
Right now I have my room set up with...
It looks like this function is supposed to be a constructor:
function Hammer() constructor{
Atk: 100,
Atk_spd: 300,
Crit_: 50,
Enchant: 0,
static Enchant_hammer = function () {
Enchant++;
Atk = 100+3*Enchant...
I'm gonna assume that code is just pseudo.
function Hammer() constructor {
attack = 100;
attack_speed = 300;
crit = 50;
static improve = function() {
attack += 3;
}
}
creating the hammer is done like this
my_hammer =...
Reviews
Top 3:
Raccoon With'a Flame Thrower by Pixellated Hammered Raccoon
If this game is not in the top 3, shame on players ò_ó
Man, that was really awesome! I feel bad for the spiders, everybody kills them in the games! but who can deny...
I just tried out your game. Seems difficult. But well made. I got stuck in a room when a NPC
walked into the hall way and i couldn't pass him. Maybe make a feature where you can push NPCs?
for example, I have a hammer, it has attack parameters, for example 100. With each improvement of the hammer, the freak increases by +3 to 103,106,109, etc. How can I write this correctly?
function Hammer () {
Atk : 100 + enchant...
The topic doesn't break any rules, but the GMC would not be able to provide an unbiased answer to the original question, since almost everybody here loves GameMaker. The community might be more interested in topics that suggest how GM could be...