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  • mcglubski
    mcglubski reacted to FrostyCat's post in the thread GMS 2 Array for Collisions HELP! with Like Like.
    If at all possible, I am certain that you should be using a parent. Create a new object called ob_parentcol, make those three objects children of it, then just do this: keyLeft = (keyboard_check_pressed(vk_left) ||...
  • mcglubski
    mcglubski reacted to Roldy's post in the thread GMS 2 Array for Collisions HELP! with Like Like.
    If you want to do the array then you would need to iterate over the array: e.g. var _collisionArray = [ob_cocol, ob_unitcol, ob_thincol]; var _arraySize = array_length_1d(_collisionArray); var _collisionOccurred = false; for (var _i = 0; _i <...
  • O
    You're welcome! Just going to mirror what's being said here, though - Please learn GML. Let this be your first step and then take more steps from here. You have to.
  • O
    tysm
  • mcglubski
    I know as is it isn't too bad but I will probably add more custom collisions into the game and I get confused easily. Thanks though! I mostly just want to get a better understanding of how to use them.
  • FrostyCat
    If at all possible, I am certain that you should be using a parent. Create a new object called ob_parentcol, make those three objects children of it, then just do this: keyLeft = (keyboard_check_pressed(vk_left) ||...
  • R
    Roldy replied to the thread GMS 2 Array for Collisions HELP!.
    If you want to do the array then you would need to iterate over the array: e.g. var _collisionArray = [ob_cocol, ob_unitcol, ob_thincol]; var _arraySize = array_length_1d(_collisionArray); var _collisionOccurred = false; for (var _i = 0; _i <...
  • A
    alefer replied to the thread Panorama effect.
    how?
  • A
    alefer replied to the thread Panorama effect.
    know but not what I'm looking for, is that effect
  • mcglubski
    Can someone help me simplify this into an array or something else? Even with years of experience with GMS I still struggle to understand simple arrays, especially after coming back to it since buying GMS2. I feel like this should be easy but...
  • I
    If you want to actually make a game just get started. Don't worry about your coding skill or anything else. use DnD if you need to to get comfortable with how Game Maker events interact with the world you create. An RPG is a big undertaking in...
  • I
    I started with the manual. That's pretty much where I ended too. Start with the basics - keyboard and mouse input, movement, drawing, collisions. Make simple and small self-contained experiment games where you play around with these features and...
  • R
    What OS? What is the name of the collision file? Open the event and hover the mouse over the file tab to see the path and file name. Copy/Paste the collision event in the forum code block </>
  • HayManMarc
    I started with the manual. That's pretty much where I ended too. Start with the basics - keyboard and mouse input, movement, drawing, collisions. Make simple and small self-contained experiment games where you play around with these features and...
  • HayManMarc
    HayManMarc reacted to descrubb's post in the thread How to start in GameMaker Studio 2 with Like Like.
    If you want to actually make a game just get started. Don't worry about your coding skill or anything else. use DnD if you need to to get comfortable with how Game Maker events interact with the world you create. An RPG is a big undertaking in...
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