GMS 2 ZX Spectrum Loading Screen


Well, just looking at the video, the basic effect itself seems relatively simple to replicate with a shader. The question is more of how much retro authenticity it should have, from duplicating the exact color pallette to how the colors jump across the screen, and how a horizontal line might change color partway across.


Look into js file
Rewrite js on gml and use as fake loading screen.
Looks like it's not so hard, I think it's just color switching.

As a direction:
1. Divide screen onto 20-30 strips of different thickness
2. Randomly change color of each strip every step