The same as last year. Crouching, running, kicking, haning. Pretty much everything. You should consider outsorsing character animation before release. Your game is very solid, I loved your bosses. But human animation is just not your thing.
*incoming giant post*
Okay so, I'll go over some of the animations since you said "pretty much everything".
Suit running animation:
I know there is some funky stuff going on with the legs (mostly because of the next part here) and the upper body should probably rotate a bit left and right.
And because it is not rotating a bit to the left/right at this moment it does look a bit stiff as well.
Non-suit running animation:
I don't really know what is wrong with this one though, it's not perfect of course but I think it seems to flow pretty well?
Crouching animations:
Here I can definitely recognize that there are some issues, it should probably be more like a crawl but one reason for not having a crawl is that you're not supposed to be able to go through 1 tile gaps.
If it was a crawl it would look/feel weird not being able to go through 1 tile gaps.
Another issue with it not being a crawl at this time is that it makes it harder to hit close to ground enemies.
I would like to be able to fix this I just have not found a good solution yet.
Ledge grab animations:
These were added very quickly when I first put them in the game so yes, they need an update at some point.
To add to this one, I'm probably going to add the ledge grab jump animation with the player pushing itself up as I mentioned before.
And also the ledge grab shooting support which I also mentioned.
Standing kick animation:
This one would probably benefit from more wind-up and making it look less stiff, otherwise, I don't know.
Crouch kick animation:
This one has more problems than the standing one, but that's mostly because crouch is the way it is right now.
It could probably benefit from the same things the standing one would.
Shooting animations:
They're not really animations at this point and more like freeze frames so as I said before, I would like to add some kind of animation to these but not sure if it's going to happen as this would be very annoying to add in the current animation system.
Landing animation:
Same as I said before, I'd like to make this less abrupt/snappy and only keep the abruptness for the hard landings.
I might add different stages of landing animation so all landings do not have to go through the whole animation that is currently in.
Animations overall:
There are issues of varying sizes everywhere, I want to try and fix most of them but it will be extremely time consuming and time is the one thing no-one has.
I probably missed some issues as well as I didn't really inspect the animations, I already see them every day.
(maybe that's why I'm not noticing some issues anymore)
About outsourcing:
I don't really want to outsource anything either since I want to do everything myself, outsourcing would also bring in even more complexity in making a game and I definitely don't want that.
I couldn't necessarily do it even if I wanted since money is not something I have.
Misc words:
I don't mean to sound "salty" or whatever I sound like, I'm just not sure how good is good enough when it comes to making a game these days...
I do understand there are issues, I just can't make it perfect because then the game will definitely never be completed.
And also, I do appreciate the feedback, any feedback is good feedback. (within reasoning)
Anyway, I'm glad you like the game and the bosses.
If you have any pointers on how you think I could improve the current animations, I'm all ears.