It's always done when it's done, just focus and work hard as you can, s'what I always do
Looks great. You are reallllllllly talented with the graphics, I need to play to demo, gonna download it now..
Just played it... it, is, A - mazing!
Seriously, it completely lived up to the hype I'd got in my head from the screenshots I'd seen, and more, it was just amazing, right from the start I was immersed in it, and the background sounds\ambience are perfect,, it really feels like a finished game,, and this is the shareware version of it, I was sad when the demo ended, I actually said out loud: "Awww!" so I played it again
I love it.
I have a couple of things for feedback,
1. The graphics setup by default is perfect, I tried messing around with 400% instead of 200.. it didn't look as good
2. The Tv filter is perfect, when I turned it off, it didn't feel like that game anymore..
So my suggestion is that you make these 2 things always on.
One more thing, this is just out of interest, the game really reminded me of Quake II, and The Heart of Darkness, I was just wondering if you've played either of these?
First of all, thanks man, it really means a lot!
This current demo ended a bit abruptly.
A lot of changes have been made to the starting area and some changes to the story.
I thought the teleporter was a bit lazy so it no longer exists and more rooms have been added.
The starting area is no longer a ship but a facility. (will be explained later)
I might also add a bit of "spice" to that area. (undecided as of yet)
The render scale option has been removed quite some time ago so no need to worry about that anymore.
It is permanently at 200% now.
TV Filter needs to have a turn off option in case the shader doesnt compile or someone has a really slow gpu.
Default will remain "On" however.
I have definitely played Quake II a long time ago, I played more Doom though.

I have not played The Heart of Darkness, but I've seen a "Let's play" on youtube of it.
Thanks again for trying the demo out, hopefully the new demo will be even better.
Really wanted to give this a go, but get the following error straight after the opening text "Apapappa Games (2018)" fades out at the very beginning:
Code:
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: sh_VertexSway
D3DXCompile failed - result
at gml_Object_o_TileSwayBatcher_Draw_0
############################################################################################
Shame it happened as I was hoping to give it a quick go this evening.
I guess there are some missing shader compile checks in the current demo.
Not much I can do about that right now.
You are probably going to have to wait until the new demo or find some other solution.
It seems like your computer can't compile the shader so I think that means:
Your computer can't handle the shader, some DirectX9 library is missing or maybe the anti-virus thing Joe mentioned.
Sorry it didn't work for you, hopefully the next demo works better.
General project update:
I'm going to update the main post screenshots to some newer ones and maybe add a few, give me a few min.
Edit: main post screenshots and story have been updated.