ZOE is a drawn on film style shoot 'em up - a cross between Resogun, Cuphead and Splatoon, with bright, colourful and unique visuals set to an old style boogie soundtrack! Reclaim your territory from the annoying animator as you shoot their irritating creations to bits and destroy their tools of vandalism. The 4th WiP Demo is now available - please let me know what you think, and if you encounter any problems! The main addition is a power up system, which I feel really improves the level. I'd really appreciate feedback on the clarity of the guide and contextual tutorials, and how easy it is (or not) to grasp the mechanics. I've still got a long way to go with this and I'll be posting here with plenty of updates as the project continues, so be sure to check out my Dev logs and keep an eye out for the latest builds! Cheers! Graeme Itch - https://retchy.itch.io/zoe Game Jolt - https://gamejolt.com/games/zoe/336363 WiP Demo 0.13.0 Additions Power up mechanics New wave / formation design Hopefully improved tutorial / guide Time based score bonus Enemy design tweaks Player speed tweaks Player damage emphasised More sound (mostly placeholder) Destroy the animator’s paintbrush and all of it's creations as fast as you can, while pounding the dots on the ground to reclaim your territory and manage your limited energy and health resources. SCORING Keep the score multiplier increasing by killing enemies as quickly as possible. The multiplier will decrease if you hang around too long - if there are no enemies nearby, look out for the enemy indicator and DASH to get there fast! 2 bonus multipliers are applied at the end of your run based on the percentage of territory you’ve reclaimed, and the amount of time you've taken to do it - can you take out the paintbrush and reclaim the whole Reel? POWER UP! Look out for the brush throughout the level as it draws it's trails of enemies - if you destroy the whole chain you'll be rewarded with one of three power ups! Level up your gun, bag some points, or get some protection from the shield. You can also deal some early damage to the brush before you reach the final boss fight, saving vital seconds to add to your time bonus! ENERGY / HEALTH Energy is used for flying and dashing and is a limited resource, so be careful not to run out. Your current energy is displayed next to your health bar at the bottom of the screen. If you run out, you'll fall to the ground, but you can refill it by pounding the blue dots. You can also refill your health by pounding the green dots. You're more mobile in the air where it's easier to quickly chain enemies together, but if you miss an attempt to refill your health or energy and end up on the ground, you can shoot in five directions to compensate for your slower movement speed. FRAME TRAP! At the end of the level you enter the dreaded FRAME TRAP! following a 5 second count down - use this time to dash to an area with health and/or energy dots so you don't run out, or so you can clean up as much remaining territory as possible before you take out the brush for max score!