F
freekshow_kc
Guest
Hello,
i just made the first public build with GameMaker Studio 2 and i compiled with YYC for windows.
If i target YYC the pause events mess up with my menus. They won't accept any input. Basically if you tab out and in the game is dead.
If i target VM everything works fine. So my hotfix was to publish a VM compiled executable...
Sadly its impossible to debug YYC and on VM where i can debug everything works fine ...
Can anyone try to check how his YYC build works? running it out of GM2 with YYC target will work for checking this.
I actually dont have a clue what to do, it calls the pause events and resumes it but after works no input is passed to the game.
Pause event has been registered for this frame
Pause event has been unregistered
on both Versions...
Funny thing: the gameplay still accepts all inputs...
Yeah it is related to my menus, but i have absolutely no clue whats happening :/
So i did quite a bit of bugtracking and i had to change
keyboard_check_direct to keyboard_check_pressed
keyboard_check_direct doesnt work after the pause event was registered, before it works like intended... so i guess i found something broken right?
i just made the first public build with GameMaker Studio 2 and i compiled with YYC for windows.
If i target YYC the pause events mess up with my menus. They won't accept any input. Basically if you tab out and in the game is dead.
If i target VM everything works fine. So my hotfix was to publish a VM compiled executable...
Sadly its impossible to debug YYC and on VM where i can debug everything works fine ...
Can anyone try to check how his YYC build works? running it out of GM2 with YYC target will work for checking this.
I actually dont have a clue what to do, it calls the pause events and resumes it but after works no input is passed to the game.
Pause event has been registered for this frame
Pause event has been unregistered
on both Versions...
Funny thing: the gameplay still accepts all inputs...
Yeah it is related to my menus, but i have absolutely no clue whats happening :/
So i did quite a bit of bugtracking and i had to change
keyboard_check_direct to keyboard_check_pressed
keyboard_check_direct doesnt work after the pause event was registered, before it works like intended... so i guess i found something broken right?
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