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Android YYC not building for Armv7?

Discussion in 'Legacy GameMaker Community Tech Support' started by aGameDev, Jun 21, 2019.

  1. aGameDev

    aGameDev Member

    May 21, 2019
    It's probably a long shot, because I don't know if anyone uses YoYoCompiler anymore, but I'll make a topic anyway before I give up on using YYC.

    I'm trying to use GMS 1.4.9999 on Win7 64 bit to build some Android games,

    with these tool versions:

    Target SDK: 26
    Min SDK: 14
    Compile SDK: 26 (That's Android 8)

    Build Tools: 26.0.3
    Support Lib: 26.0.0

    ndk-r16b (64 bit)
    jdk1.8.0_102 (64 bit)

    If I do a standard build (non-YYC) everything seems to work fine.

    But if I build with YYC, when I install and try to run the APK on my Android 6 tablet, I only get this error:


    Within the compile window, it shows this (and obviously I have selected to build for arm7 in the global game settings):

    Build for architecture - armv5
    linking libyoyo.so
    Build for architecture - armv7
    linking libyoyo.so
    Build for architecture - x86
    linking libyoyo.so
    Build for architecture - mips
    linking libyoyo.so

    Also, I tested the same APK on a couple devices running Android 4.4.2 and 4.0.4 and it ran fine on them.

    Does anyone have any experience using YYC "lately?"
    (YYC worked for me in the distant past, using older versions of everything, like 3 years ago....)

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