ophelius
Member
After compiling and testing versions of my game in both VM and YYC, I found 0 speed increase. I measured an average of 2500 fps in both cases after a couple minutes of play in each.
My measurement is this code in alarm[10]:
which calls itself every 20 frames. After a couple minutes of gameplay, the GameFPSAverage variable locks onto a near-fix value.
So what's the issue, what's the point of YYC, does it give speed boosts in only some cases? Is my fps measurement incorrect?
My measurement is this code in alarm[10]:
GML:
GameFPS = floor(fps_real);
GameFPSTotal+=GameFPS;
GameFPSCount+=1;
GameFPSAverage = floor(GameFPSTotal / GameFPSCount);
alarm[10] = 20
So what's the issue, what's the point of YYC, does it give speed boosts in only some cases? Is my fps measurement incorrect?