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Windows YYC compiled game crashes unpredictably


I decided to use YYC (on Windows 10) to compile a game that was hitting low frame rate, and while compiling the game did give it a good boost in fps, the game now freezes up after just a few seconds of play. I tried to look into what might be causing the crash but it seems like the crash occurs at any random moment / situation, and I couldn't pinpoint any particular thing within the game's code that might have to do with the crash.
Without using YYC, the game runs fine (though with low fps).

Is there any function or something that YYC is known to not to handle very well?