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Windows YYC build failed

wwj_wwj

Member
"cmd" /c subst Z: "C:\Users\wangjiajia\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"

elapsed time 00:00:00.0563508s for command "cmd" /c subst Z: "C:\Users\wangjiajia\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 09/27/2021 23:16:28
"cmd" /c subst Y: "C:\Users\wangjiajia\AppData\Local\GameMakerStudio2\GMS2TEMP"

elapsed time 00:00:00.0539557s for command "cmd" /c subst Y: "C:\Users\wangjiajia\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 09/27/2021 23:16:28
"cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.4.443"

elapsed time 00:00:00.0519534s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.4.443" started at 09/27/2021 23:16:28
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.3.4.443/bin/Igor.exe" -j=8 -options="C:\Users\wangjiajia\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows PackageZip

Loaded Macros from C:\Users\wangjiajia\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\VSTT_43566028\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\wangjiajia\AppData\Roaming/GameMakerStudio2\sennheisermx500_2600913\local_settings.json
Options: C:\Users\wangjiajia\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\VSTT_43566028\targetoptions.json
Setting up the Asset compiler
X://bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="VSTT" /td="Y:/" /cd="Z:/VSTT_43566028" /zpuf="C:\Users\wangjiajia\AppData\Roaming/GameMakerStudio2\sennheisermx500_2600913" /m=llvm-win /tgt=64 /llvmSource="X://yyc/" /nodnd /cfg="Default" /o="Y:/VSTT_2C6B569F_YYC" /sh=True /optionsini="Y:/VSTT_2C6B569F_YYC\options.ini" /baseproject="X:/BaseProject\BaseProject.yyp" "L:\GameMakerStudio2\VSTT\VSTT.yyp" /preprocess="Z:/VSTT_43566028"
Found Project Format 2
ProjectFileWatcher:StartWatching:L:\GameMakerStudio2\VSTT
Started: 2021/9/27 23:16:29
Finished: 2021/9/27 23:16:30
Diff: 00:00:00.7342163
Loaded Project: VSTT
Not setting Steam AppId as Steam is not enabled in platform options
finished.
Release build
Options: Z:/VSTT_43566028\ExtensionOptions.json
OptionsIni
Options: Z:/VSTT_43566028\PlatformOptions.json
[Compile] Run asset compiler (YYC)
X://bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="VSTT" /td="Y:/" /cd="Z:/VSTT_43566028" /zpuf="C:\Users\wangjiajia\AppData\Roaming/GameMakerStudio2\sennheisermx500_2600913" /m=llvm-win /tgt=64 /llvmSource="X://yyc/" /nodnd /cfg="Default" /o="Y:/VSTT_2C6B569F_YYC" /sh=True /optionsini="Y:/VSTT_2C6B569F_YYC\options.ini" /baseproject="X:/BaseProject\BaseProject.yyp" "L:\GameMakerStudio2\VSTT\VSTT.yyp" /bt=exe /rt=yyc /yyc64bit=false
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Rooms...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ACRV
Writing Chunk... SEQN
Writing Chunk... TAGS
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Writing Chunk... TGIN
Writing Chunk... STRG
Writing Chunk... TXTR
Writing Chunk... AUDO
System.Reflection.TargetInvocationException: 调用的目标发生了异常。 ---> System.Collections.Generic.KeyNotFoundException: 给定关键字不在字典中。
在 System.ThrowHelper.ThrowKeyNotFoundException()
在 System.Collections.Generic.Dictionary`2.get_Item(TKey key)
在 GMAssetCompiler.Output.LLVM_Windows..ctor()
在 ..()
在 ..(GMAssets , String )
在 GMAssetCompiler.Program.(GMAssets )
在 GMAssetCompiler.Program.Reentry(String[] _args)
--- 内部异常堆栈跟踪的结尾 ---
在 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
在 System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
在 System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
在 Igor.Program.(String )
在 Igor.WindowsBuilder.Compile(Boolean _exe)
在 Igor.WindowsBuilder.Deploy(Boolean _exe)
在 Igor.WindowsBuilder.PackageZip()
Igor complete.
elapsed time 00:00:07.5972461s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.3.4.443/bin/Igor.exe" -j=8 -options="C:\Users\wangjiajia\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows PackageZip started at 09/27/2021 23:16:28
"cmd" /c subst Z: /d

elapsed time 00:00:00.0621254s for command "cmd" /c subst Z: /d started at 09/27/2021 23:16:36
"cmd" /c subst Y: /d

elapsed time 00:00:00.0639798s for command "cmd" /c subst Y: /d started at 09/27/2021 23:16:36
"cmd" /c subst X: /d

elapsed time 00:00:00.0639451s for command "cmd" /c subst X: /d started at 09/27/2021 23:16:36
FAILED: Package Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.

What can i do?how to fix this error
 
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