• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
  • Hello [name]! Thanks for joining the GMC. Before making any posts in the Tech Support forum, can we suggest you read the forum rules? These are simple guidelines that we ask you to follow so that you can get the best help possible for your issue.

SOLVED YYC - Attempting to run the game deletes Visual Studio batch file

Phoebe Klim

Member
Hey all,

Attempting to run the game with YYC fails with this in the Output:

System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at GMAssetCompiler.Output.LLVM_Windows.(String , Dictionary`2 )
at GMAssetCompiler.Output.LLVM_Windows..ctor()
at ..()
at ..(GMAssets , String )
at GMAssetCompiler.Program.(GMAssets )
at GMAssetCompiler.Program.(String[] )
-----------------------------------------------------------------------------
EXCEPTION FILE - C:\Users\PC\AppData\Local\Temp\6a6ee2bd23c0455ab0dccb5f7041e7e8.yyg.saencryptedreport
-----------------------------------------------------------------------------
At the same time as the message pops-up, that required batch file (vcvars32.bat) disappears.
If I try to run the game again, I get this:

Configuration Problem: Windows Visual Studio Path needs to be set to point to Visual Studio (.bat) batch file.
Which makes sense because batch file does not exist anymore.

I tried repairing and reinstalling Visual Studio 2017 and GameMaker Studio 2, restarting the computer, and clearing the cache. I have no more ideas.

This is happening since I have upgraded my OS to Windows 10.
 

Phoebe Klim

Member
Last edited:
Top