N
Neon Gear Games
Guest
Some of my favorite all time games are RPGs most fall under the Action RPG banner, games where you explore worlds, collect goods and fight enemies without having to deal with random encounters and the screen transitions that follow. That being said, i have a soft spot in my heart for a bit of 2D turn based combat mechanics.
Considering my first attempt at game making was with rpgmaker2000 and having to deal with its default battle system, i've developed a fondness for custom/innovative turn based combat.
Understandably, in this day and age these kind of mechanics seem to have fallen out of favor and replaced with more action oriented/ input based combat, but i feel that there is still room for innovation when it comes to Turn Based battle systems
something i'd like to see more of in this kind of system is the ability to have combo strings - , kind of an expanded triple tech system like Chrono Trigger had.
Lab Zeros' Indivisible features a battle system where every party member's attack function is mapped to a face button on the controller and if timed right one character can launch an enemy into the air and another party member can attack it, creating a pseudo fighting game mechanic within the bounds of a turn based system.
i could talk about this all day, but what are some things you would like to see in a new turn based combat system and what are some of your favorite systems of the past?
Considering my first attempt at game making was with rpgmaker2000 and having to deal with its default battle system, i've developed a fondness for custom/innovative turn based combat.
Understandably, in this day and age these kind of mechanics seem to have fallen out of favor and replaced with more action oriented/ input based combat, but i feel that there is still room for innovation when it comes to Turn Based battle systems
something i'd like to see more of in this kind of system is the ability to have combo strings - , kind of an expanded triple tech system like Chrono Trigger had.
Lab Zeros' Indivisible features a battle system where every party member's attack function is mapped to a face button on the controller and if timed right one character can launch an enemy into the air and another party member can attack it, creating a pseudo fighting game mechanic within the bounds of a turn based system.
i could talk about this all day, but what are some things you would like to see in a new turn based combat system and what are some of your favorite systems of the past?