G
Guest
Guest
After encountering GMS2's "has become unstable" bug a couple times, and then once having my cloud sync software eat half my project by pushing the blank bits rather than pulling the new ones, I've gotten rather paranoid.
Right now I've got a poor system where I use a batch file to timestamp-backup my project to both a local folder and to the cloud-sync folder at the end of every session. Then, if I switch computers, I copy the cloud version to a local folder, work for a while, and then run the batch file to make sure the most recent version is on the cloud.
This is not a good system. Anyone have anything better? Should I just work on local versions on both computers and use the built-in git functions to pull changes from the cloud? If so, any opinions on GM's built-in git interface (which some people on the Reddit forum call a "broken abomination," at least previous versions) versus a third-party GUI? I've got enough to do learning how to program, I reeeally don't want to learn a complicated linux-style tool just to save my game unless I have to.
Right now I've got a poor system where I use a batch file to timestamp-backup my project to both a local folder and to the cloud-sync folder at the end of every session. Then, if I switch computers, I copy the cloud version to a local folder, work for a while, and then run the batch file to make sure the most recent version is on the cloud.
This is not a good system. Anyone have anything better? Should I just work on local versions on both computers and use the built-in git functions to pull changes from the cloud? If so, any opinions on GM's built-in git interface (which some people on the Reddit forum call a "broken abomination," at least previous versions) versus a third-party GUI? I've got enough to do learning how to program, I reeeally don't want to learn a complicated linux-style tool just to save my game unless I have to.