Neptune
Member
So it seems a lot of XInput controllers, with varying button configuration like Switch vs Xbox, have the exact same gamepad_get_description in GMS2 - "XInput STANDARD GAMEPAD"
Is there any other way to parse out and differentiate what kind of controller it is WITHOUT having the player need to tell us?
At least for the big ones like Switch, Xbox, PS (though PS seems to have an easily parsed named)
Is there any other way to parse out and differentiate what kind of controller it is WITHOUT having the player need to tell us?
At least for the big ones like Switch, Xbox, PS (though PS seems to have an easily parsed named)