Xer0botXer0
Senpai
Hi guys,
Decided to create a thread for pixel art that I make.
I really suck at pixel art, which is why I need to try since the price of pixel art these days is quite high, especially since I haven't released a game yet nor made an income from one!
Currently taking an art first approach to my next game, I've tried the code first art later approach, code and hire artist approach and hopefully this works!
My aim is to create pixel art that's pleasant and relevant to the story and scene set within the story.
But yeah, still starting out and I've seen people take breaks and work on other art but I'll try to stay relevant. (perhaps also rewrite this post)
--
So I started off with a floor plan.. trying to figure out the necessary rooms required for the story, where each room would need sufficient space for the interactive content.
At this point I was stressing my balls off.
Cause it didn't feel necessary, with my inexperience I just went with it and decided to move over to GMS's pixel editor, create a sprite and start with some room..
Not sure why I added a first floor, perhaps to avoid a really long building, But the attic is required for the story.
Had some trouble with the division between rooms, I still do as you'll see with the staircase later, but so far I'm content with the divisors and yeah, made some tiles for the kitchen since this building is reaaaally old and the story is based in South Africa, so I went with a feel at home design there. The floor tiles are hexagons, I like how plane it is because I can remove some tiles and darken others, crack them too and so on to show wear and age. Perhaps color them some. I really haven't got any color in the kitchen though, perhaps that will come with the furniture.
Next up is where I'm currently at, although this dining room is way too long ..I'll crop it for the additional rooms later but wanted to populate the space for now.
Would be great if yall can guess the materials I was going for ? And any opinions on the mix of colors ? Just added the floor tiles with a bit of distortion, they feel out of place though.. I'm thinking of going with a marble approach instead.. any ideas ?
The sheets on the walls seem repetitive to me. I plan on doing the same thing to these sheets as I did with the kitchens tiles, make the sheet image part of a set of four, then iterate them.. hopefully sticking to the same sort of design. I was also thinking of adding some story easter eggs into the design.. but for now I'm happy.
If you look at the boards against the walls, I'm not sure what their application was, but I like the design.. The top and bottom rows(not middle) is usually carved out, or of a different material, don't want the owners to appear too rich so either it'll go towards silver or copper and then more sheeting in the middle column, or just varnish the wood so it's a little reflection with flaking here and there. It's up for debate though.
Walls are kind of a navy blue paint.
If you follow the staircase up there's a weird thing happening tbh. But it might work depending on how I use views in the room.
Made some changes to the DiningRoom, although it's probably a living room.. aww jees how can I add a TV when it looks archaic.
Well.. I prefer a warm carpet. These tiles seemed too bathroomy lol. And too similar to the kitchen tbh.
That's it for now. I needa go make coffee, not a night owl. xD
Decided to create a thread for pixel art that I make.
I really suck at pixel art, which is why I need to try since the price of pixel art these days is quite high, especially since I haven't released a game yet nor made an income from one!
Currently taking an art first approach to my next game, I've tried the code first art later approach, code and hire artist approach and hopefully this works!
My aim is to create pixel art that's pleasant and relevant to the story and scene set within the story.
But yeah, still starting out and I've seen people take breaks and work on other art but I'll try to stay relevant. (perhaps also rewrite this post)
--
So I started off with a floor plan.. trying to figure out the necessary rooms required for the story, where each room would need sufficient space for the interactive content.
At this point I was stressing my balls off.
Cause it didn't feel necessary, with my inexperience I just went with it and decided to move over to GMS's pixel editor, create a sprite and start with some room..
Not sure why I added a first floor, perhaps to avoid a really long building, But the attic is required for the story.
Had some trouble with the division between rooms, I still do as you'll see with the staircase later, but so far I'm content with the divisors and yeah, made some tiles for the kitchen since this building is reaaaally old and the story is based in South Africa, so I went with a feel at home design there. The floor tiles are hexagons, I like how plane it is because I can remove some tiles and darken others, crack them too and so on to show wear and age. Perhaps color them some. I really haven't got any color in the kitchen though, perhaps that will come with the furniture.
Next up is where I'm currently at, although this dining room is way too long ..I'll crop it for the additional rooms later but wanted to populate the space for now.
Would be great if yall can guess the materials I was going for ? And any opinions on the mix of colors ? Just added the floor tiles with a bit of distortion, they feel out of place though.. I'm thinking of going with a marble approach instead.. any ideas ?
The sheets on the walls seem repetitive to me. I plan on doing the same thing to these sheets as I did with the kitchens tiles, make the sheet image part of a set of four, then iterate them.. hopefully sticking to the same sort of design. I was also thinking of adding some story easter eggs into the design.. but for now I'm happy.
If you look at the boards against the walls, I'm not sure what their application was, but I like the design.. The top and bottom rows(not middle) is usually carved out, or of a different material, don't want the owners to appear too rich so either it'll go towards silver or copper and then more sheeting in the middle column, or just varnish the wood so it's a little reflection with flaking here and there. It's up for debate though.
Walls are kind of a navy blue paint.
If you follow the staircase up there's a weird thing happening tbh. But it might work depending on how I use views in the room.
Made some changes to the DiningRoom, although it's probably a living room.. aww jees how can I add a TV when it looks archaic.
Well.. I prefer a warm carpet. These tiles seemed too bathroomy lol. And too similar to the kitchen tbh.
That's it for now. I needa go make coffee, not a night owl. xD
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