issam
Member
Hello
I am trying for the first time to use Mac to export to Xcode and then to the IOS market, but I am facing a problem that the Xcode does not open at all!
I face the problem No such file or directory even in windows sense the last update of GMS2.
Here is some data:
I am trying for the first time to use Mac to export to Xcode and then to the IOS market, but I am facing a problem that the Xcode does not open at all!
I face the problem No such file or directory even in windows sense the last update of GMS2.
Here is some data:
GML:
"/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.2.426/bin/Igor.exe -j=8 -options="/var/folders/mg/pf0hggcd4xs6qnf3sz0w2dcc0000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- iOS Package
Loaded Macros from /Users/isam/.config/GameMakerStudio2/Cache/GMS2CACHE/testt_6ABB3E2E/macros.json
Options: /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.2.426/bin/platform_setting_defaults.json
Options: /Users/isam/.config/GameMakerStudio2/nandpro2010_48957/local_settings.json
Failed to load Options from /Users/isam/.config/GameMakerStudio2/nandpro2010_48957/local_settings.json
Options: /Users/isam/.config/GameMakerStudio2/Cache/GMS2CACHE/testt_6ABB3E2E/targetoptions.json
Setting up the Asset compiler
/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.2.426/bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="testt" /td="/var/folders/mg/pf0hggcd4xs6qnf3sz0w2dcc0000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/isam/.config/GameMakerStudio2/Cache/GMS2CACHE/testt_6ABB3E2E" /zpuf="/Users/isam/.config/GameMakerStudio2/nandpro2010_48957" /m=ios /tgt=4 /studio /nodnd /cfg="Default" /v /hprt=51269 /o="/var/folders/mg/pf0hggcd4xs6qnf3sz0w2dcc0000gn/GameMakerStudio2/GMS2TEMP/testt_21B49A28_VM" /sh=True /optionsini="/var/folders/mg/pf0hggcd4xs6qnf3sz0w2dcc0000gn/GameMakerStudio2/GMS2TEMP/testt_21B49A28_VM/options.ini" /cvm /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.2.426/BaseProject/BaseProject.yyp" "/Users/isam/GameMakerStudio2/testt/testt.yyp" /preprocess="/Users/isam/.config/GameMakerStudio2/Cache/GMS2CACHE/testt_6ABB3E2E"
We have a Zeus Project!
Found Project Format 2
ProjectFileWatcher:StartWatching:/Users/isam/GameMakerStudio2/testt
Started: 5/1/2021 11:41:34 AM
Finished: 5/1/2021 11:41:34 AM
Diff: 00:00:00.3440660
Loaded Project: testt
finished.
Release build
Options: /Users/isam/.config/GameMakerStudio2/Cache/GMS2CACHE/testt_6ABB3E2E/PlatformOptions.json
cp "/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.2.426/ios/mobiledevice" "/Users/isam/gamemakerstudio2/GMS2IOS/testt/mobiledevice"
cp DONE (0)
Device is on os 10.3.4
Options: /Users/isam/.config/GameMakerStudio2/Cache/GMS2CACHE/testt_6ABB3E2E/ExtensionOptions.json
PlatformOptions
PlatformOptions
/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.2.426/bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="testt" /td="/var/folders/mg/pf0hggcd4xs6qnf3sz0w2dcc0000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/isam/.config/GameMakerStudio2/Cache/GMS2CACHE/testt_6ABB3E2E" /zpuf="/Users/isam/.config/GameMakerStudio2/nandpro2010_48957" /m=ios /tgt=4 /studio /nodnd /cfg="Default" /v /hprt=51269 /o="/var/folders/mg/pf0hggcd4xs6qnf3sz0w2dcc0000gn/GameMakerStudio2/GMS2TEMP/testt_21B49A28_VM" /sh=True /optionsini="/var/folders/mg/pf0hggcd4xs6qnf3sz0w2dcc0000gn/GameMakerStudio2/GMS2TEMP/testt_21B49A28_VM/options.ini" /cvm /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.2.426/BaseProject/BaseProject.yyp" "/Users/isam/GameMakerStudio2/testt/testt.yyp" /MacHomeDir="/Users/isam" /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.2.426" /optionsini="/var/folders/mg/pf0hggcd4xs6qnf3sz0w2dcc0000gn/GameMakerStudio2/GMS2TEMP/testt_21B49A28_VM/options.ini" /bt=e
xe /rt=vm
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Rooms...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Saving IFF file... /var/folders/mg/pf0hggcd4xs6qnf3sz0w2dcc0000gn/GameMakerStudio2/GMS2TEMP/testt_21B49A28_VM/testt.zip
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ACRV
Writing Chunk... SEQN
Writing Chunk... TAGS
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Writing Chunk... TGIN
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
Writing Chunk... AUDO
Setting up core libraries.. DONE. Base app delegate: iPad_RunnerAppDelegate
Final application delegate class: iPad_RunnerAppDelegate
Stats : GMA : Elapsed=723.059
Stats : GMA : sp=0,au=0,bk=0,pt=0,sc=0,sh=0,fo=0,tl=0,ob=0,ro=1,da=0,ex=0,ma=2,fm=0x0
CreateiOSExecutable
rsync -ap "/var/folders/mg/pf0hggcd4xs6qnf3sz0w2dcc0000gn/GameMakerStudio2/GMS2TEMP/testt_21B49A28_VM/testt/" "/Users/isam/gamemakerstudio2/GMS2IOS/testt/testtFromPC/"
rsync DONE (0)
/bin/bash -c "cd ~ && cd /Users/isam/gamemakerstudio2/GMS2IOS/testt/testt/; xcodebuild -allowProvisioningUpdates -allowProvisioningDeviceRegistration -sdk iphoneos -allowProvisioningUpdates -xcconfig "/Users/isam/gamemakerstudio2/GMS2IOS/testt/testt/testt/__yy_certificate.xcconfig" -scheme testt archive ; "
Found archive find: /Users/isam/Library/Developer/Xcode/Archives: No such file or directory
Package now open in Xcode Organizer on Mac.
Igor complete.
elapsed time 00:00:04.1839520s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.2.426/bin/Igor.exe -j=8 -options="/var/folders/mg/pf0hggcd4xs6qnf3sz0w2dcc0000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- iOS Package started at 05/01/2021 11:41:33
SUCCESS: Package Program Complete