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Does anyone know if Game Maker Studio will support in the future "Xbox Live creators of the program"?
If you get accepted into the ID@Xbox program, you get 2 dev kits for free.If you are using the full Xbox exporter, you would have access to the full hardware power of the machine. The downside is that you need developer approval from Microsoft and the associated fees, including the dev kit, etc. Whereas with this new scheme, you don't need any approval or specialised dev kit, but have to work within the limitations of the UWP format and the new storefront.
It says "supported engines include", not that those are the only 4 engines supported.Seems that the new UWP Creators Program only accepts content from 4 game engines at the moment and GMS is not one of them.
What tools can I develop with?
The Creators Program enables you to easily integrate Xbox Live into your existing UWP projects. Supported game engines include Construct 2, MonoGame, Unity and Xenko, and they all create beautiful games. Others may also work. And, you can develop games for the console without a Dev Kit.
I dunno, the Xbox Creators program has been around for quite some time. From what I can tell, they're pretty strict on what goes on it.I wonder how many months till the flood gates open?
You sure? The program has been around for just bout a year near actually.@metateen That is ID@xbox you are talking about. Xbox Creators program is new and only cost you a 1 time $20 registration fee. the upside is less red tape to deal with and other than $20 and the cost of what ever software you are using. Its free and gives you Dev access of your Xbox one if you own one. The down side is you are limited to 1GB of ram. no Online play. and i think 4 cores of the CPU. ID@Xbox has more Fees and I think they are per release or Yearly. Lots of Red tape but hey that can save your butt too from tiny mistakes that could have killed your release.. but upside you get FULL access of the Ram, CPU and have Full Xbox live function.