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Xbox Live Creators Program support

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Deleted member 3594

Guest
Does anyone know if Game Maker Studio will support in the future "Xbox Live creators of the program"?
 
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zendorf

Guest
Gamemaker Studio 2 supports UWP, so it should be easy to get your game on Xbox One now! Not sure of the current state of UWP with GMS2, as I have yet to try it, but I am now very interested in it.

This is huge news. For anyone that missed the GDC announcement..... Microsoft announced that anyone can use a standard Xbone as a dev kit and export their game to UWP to sell to both Xbone and Win 10 users. More info here:
http://news.xbox.com/2017/03/01/xbox-gdc-2017/
http://news.xbox.com/2017/03/01/xbox-gdc-2017/
 

YellowAfterlife

ᴏɴʟɪɴᴇ ᴍᴜʟᴛɪᴘʟᴀʏᴇʀ
Forum Staff
Moderator
Keep in mind, however, that it appears that the games published through this program will be tucked into a separate "second-class" storefront, invisible to anyone that does not know about it.

Therefore it is a wise idea to apply to ID@XBOX anyway.
 

COWCAT

Member
Count me in as interested. Microsoft has yet to give me a reply for ID@Xbox so worse case scenario, I could try this :)

Will UWP export from GMS 1.4 be enough? I remember something mentioned that there's only Windows 10 support.
 
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Deleted member 3594

Guest
It is only now I saw that will be sold in a separate store, but I think players will find this separate store and still publish their early game when this "program" is still a novelty will only advertising. Then if once published them, you can also publish on ID @ XBOX. Fantastic anyway.
 
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zendorf

Guest
My enthusiasm has been greatly diminished upon reading of some the limitations of UMP. From this ArsTechnica article "games can only use four of the Xbox One's eight shared CPU cores, 50 percent of the system's GPU power, and just 1GB out of 8GB of system memory.".

The main red flag there is 1GB of system memory ....ouch!! If you have a basic 2d game it may run ok, but more advanced 2d games would struggle with that limitation. Sounds like the UWP support is more a way of getting non-game applications running on Xbone. I wont be rushing into it, but will be interested to hear about other developers' experiences...

https://arstechnica.com/gaming/2017/03/how-game-mode-will-make-games-run-better-on-windows/
 

COWCAT

Member
1GB is sufficient for most games, unless you have memory leaks. I was able to fit my "high definition" adventure game on the 256 MB available for the Vita (albeit with lower resolution)
(On PC you cannot use more than 2GB anyway due to the 32 bits limitation, otherwise the game crashes)

As for multi-core use, it's useless for Game Maker because it only uses one anyway, even on PC.
 
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zendorf

Guest
@COWCAT, ok cool, that is promising to hear. Maybe the 1gb limitation is not so bad after all. Btw, just had a look at your game on steam, really nice work!
 

COWCAT

Member
Thanks! :)
Just hoping GameMaker will soon support this new program. It's always so annoying to hear "Unity this" and "Unity that"...
 
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LordFenixNC

Guest
Here is the Best way to look at it... GM 1.4 with UWP add on SHOULD and BETTER support exporting to all UWP platforms. Just officially releasing on Xbox requires that export module... and I'm cool with that... but here is the big positive think about the program you guys are talking about... you spend a 1 time $20 fee to get access to your Xbox One consoles Dev mode. you can TEST your games on it (sure with limitations) fine tune it and then when you have a fully working game and want to submit to ID@xbox you can and if you want to release early. You could release using this current option and when you finally get a green light for ID@xbox you could make a enhanced edition or something to fully use the extra ram and CPU/GPU power you now have access too.
 
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zendorf

Guest
@COWCAT I would have thought any application that can export to UWP would be suitable. In that article I linked to, they only mention 4 engines (strangely they mention Construct2 and Xenko but not GMS), but presumably GMS2 UWP export should work fine? Not sure if there has to be specific xbox functionality built in to the exporter or not...

@LordFenixNC ...agreed. I also see the UWP export as a trial run. If it works with those limitations, then you are winning and have 2 options. I don't actually own an Xbone yet, and will most likely wait for Scorpio as my game will not be finished till the end of the year.
 
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zendorf

Guest
If you are using the full Xbox exporter, you would have access to the full hardware power of the machine. The downside is that you need developer approval from Microsoft and the associated fees, including the dev kit, etc. Whereas with this new scheme, you don't need any approval or specialised dev kit, but have to work within the limitations of the UWP format and the new storefront.
 
Ahh thank you. Yes I knew you needed concept approval from ID@Xbox, just didn't know what is different about the Console Export vs UWP Export.

Thanks!
 

rIKmAN

Member
If you are using the full Xbox exporter, you would have access to the full hardware power of the machine. The downside is that you need developer approval from Microsoft and the associated fees, including the dev kit, etc. Whereas with this new scheme, you don't need any approval or specialised dev kit, but have to work within the limitations of the UWP format and the new storefront.
If you get accepted into the ID@Xbox program, you get 2 dev kits for free.
In GMS1 the console exports were free if you got accepted by MS/Sony onto the official dev programs. In GMS2 they won't tell anyone yet so there is a chance they are looking to charge for them, but let's hope not.

In my opinion, the free advertising of having GMS games on consoles is worth more than the revenue of a few extra sales of a previously free exporter.
 
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rIKmAN

Member
Seems that the new UWP Creators Program only accepts content from 4 game engines at the moment and GMS is not one of them.
It says "supported engines include", not that those are the only 4 engines supported.

Also on this Microsoft Blog under the "What tools can I develop with?" section, it says "Others may also work":
What tools can I develop with?
The Creators Program enables you to easily integrate Xbox Live into your existing UWP projects. Supported game engines include Construct 2, MonoGame, Unity and Xenko, and they all create beautiful games. Others may also work. And, you can develop games for the console without a Dev Kit.
 
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zendorf

Guest
@rlKmAN I did see that, but "others may also work" doesn't inspire great confidence in me! Though I will be more than happy to hear that GMS2 UWP exports will work out of the box.

I am not at the stage where I ready to ship my game, so I will be waiting to hear any experiences that other GMS devs have with the program. No doubt there will be an official announcement by Yoyo on this matter at some stage in the near future...
 
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LordFenixNC

Guest
@metateen That is ID@xbox you are talking about. Xbox Creators program is new and only cost you a 1 time $20 registration fee. the upside is less red tape to deal with and other than $20 and the cost of what ever software you are using. Its free and gives you Dev access of your Xbox one if you own one. The down side is you are limited to 1GB of ram. no Online play. and i think 4 cores of the CPU. ID@Xbox has more Fees and I think they are per release or Yearly. Lots of Red tape but hey that can save your butt too from tiny mistakes that could have killed your release.. but upside you get FULL access of the Ram, CPU and have Full Xbox live function.
 
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metateen

Guest
@metateen That is ID@xbox you are talking about. Xbox Creators program is new and only cost you a 1 time $20 registration fee. the upside is less red tape to deal with and other than $20 and the cost of what ever software you are using. Its free and gives you Dev access of your Xbox one if you own one. The down side is you are limited to 1GB of ram. no Online play. and i think 4 cores of the CPU. ID@Xbox has more Fees and I think they are per release or Yearly. Lots of Red tape but hey that can save your butt too from tiny mistakes that could have killed your release.. but upside you get FULL access of the Ram, CPU and have Full Xbox live function.
You sure? The program has been around for just bout a year near actually.
 
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