C
Chatterb0x
Guest
Hi all,
My game is mobile device based. The player itself does not move, but rather the objects behind it (think flappy bird) when the user swipes left/right.
I have a rock object that spans the entire level. People have suggested making it into a background. This is an option, though I already have backgrounds for separate purposes. I've tried wrapping the rock object when outside room but it does not wrap seamlessly (a gap between beginning/end).
This author used parallax to get the effect I want. Notice how that fence 'wraps' without interruption.
http://gamedevelopment.tutsplus.com...tive-way-to-add-depth-to-a-2d-game--cms-21510
What is the most economical way to accomplish this?
My game is mobile device based. The player itself does not move, but rather the objects behind it (think flappy bird) when the user swipes left/right.
I have a rock object that spans the entire level. People have suggested making it into a background. This is an option, though I already have backgrounds for separate purposes. I've tried wrapping the rock object when outside room but it does not wrap seamlessly (a gap between beginning/end).
This author used parallax to get the effect I want. Notice how that fence 'wraps' without interruption.
http://gamedevelopment.tutsplus.com...tive-way-to-add-depth-to-a-2d-game--cms-21510
What is the most economical way to accomplish this?