The Reverend
Member
I need some help with something that might be a bug or not.
Hi.
I got this small test project ...
https://www.dropbox.com/s/s6gi6yke3mpvl04/GLSL_test_a.yyz?dl=0
... to test something that might be a bug on Ubuntu. However my Ubuntu Test computer is an 11 years old Laptop and I wonder if the bug is just my test hardware being too old.
If I run this test project an image should be drawn and a simple GLSL ES / GLSL shader is tinting the image red like this:
This works fine on my regular Windows 7 machine and on my Android devices.
However on my Ubuntu Laptop the image is not being tinted. But if inside the fragment shader the qualifier "highp" is removed, then the shader works as it should.
My conclusion is that either my Ubuntu Laptop is too old or there's a bug with the precision qualifiers.
So would anyone be so kind to test this project file on Ubuntu for me and tell me if the image is tinted red?
Hi.
I got this small test project ...
https://www.dropbox.com/s/s6gi6yke3mpvl04/GLSL_test_a.yyz?dl=0
... to test something that might be a bug on Ubuntu. However my Ubuntu Test computer is an 11 years old Laptop and I wonder if the bug is just my test hardware being too old.
If I run this test project an image should be drawn and a simple GLSL ES / GLSL shader is tinting the image red like this:
This works fine on my regular Windows 7 machine and on my Android devices.
However on my Ubuntu Laptop the image is not being tinted. But if inside the fragment shader the qualifier "highp" is removed, then the shader works as it should.
My conclusion is that either my Ubuntu Laptop is too old or there's a bug with the precision qualifiers.
So would anyone be so kind to test this project file on Ubuntu for me and tell me if the image is tinted red?