ragingdemonz
Member
Hello, im currently trying to make a Mini-boss, its supposed to be somewhat like a huge robot.. the problem is i know that larger sprites take up more more memory usage and make the file a bit larger not to mention if i were to have lets say 5 or so large type enemies.
So my question is would it be better to just input a down scaled version of the sprite and then later resize it with draw_sprite_stretched()??
When i do resize it, it seems that whenever the camera moves the pixels also kinda move as well it just looks like its disoriented and when the camera stops it goes back to normal. is this because the scaling is incorrect or something?
So my question is would it be better to just input a down scaled version of the sprite and then later resize it with draw_sprite_stretched()??
When i do resize it, it seems that whenever the camera moves the pixels also kinda move as well it just looks like its disoriented and when the camera stops it goes back to normal. is this because the scaling is incorrect or something?