Demo Wotan: A Norse Beat 'em Up Where Choices Matter

Discussion in 'Work in Progress' started by Rolento, Jun 20, 2016.

  1. Rolento

    Rolento Member

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    [​IMG]

    Currently on Kickstarter!

    Download the demo (itch.io)


    [​IMG]

    Wotan is a visual novel combined with gameplay of a classic arcade style beat ‘em up where choice matters and fighting is not the only option. Inspired by old school brawlers, modern day adventure games, and Norse mythology Wotan combines the power of fighting with the power of words in one epic trek across America. Wotan’s sharp and neo-dark world inhabits a cast of colorful characters ready to help or hinder you depending on your choices and actions taken across the entirety of the game. Discover the protagonist Wotan’s troubled past and unleash endless bloodshed or delve into his methodical mind and avoid conflict as you befriend characters or create enemies as decisions are made.

    [​IMG]


    ________

    The game is still in development anf the demo is very much a prototype but all built in GameMaker. I used the vector importing abilities of GameMaker Studio (so glad this was added!) by designing everything in Adobe Illustrator and then bringing it into Flash for animation, then into GameMaker studio.

    Any input is helpful ^_^

     
  2. zminusone

    zminusone Member

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    Cool! Crazy colors! I dig!
     
  3. goujosamma

    goujosamma Guest

    That is visually brilliant! in every sense of the words. your artistic sense will sell this game. I would suggest putting a bit more love to the back grounds, especially the buildings and perhaps losing the white outline around the characters. Just make sure that you have some game mechanic that makes your game something better than "just another street fighter / ninja turtles clone", which is the impression that your trailer leaves. I'll download the demo and post again later.
     
  4. goujosamma

    goujosamma Guest

    Yup, that was fun! The only suggestion I can make about the game play in the demo, would be that the collision boxes are probably too tall. if my feet are even with the enimeys head, he shouldn't be able to punch me. But then again, that was a problem with Street Fighter and TMNT as well. Will vote for you on greenlight. hoping for a demo which includes some of the more rpg-ish elements.
     
  5. SuperSlim

    SuperSlim Member

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    I really like the astetic of the protagonist. I'd wear him on a shirt.
     
  6. Yal

    Yal GMC Memer GMC Elder

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    Yup, the visual style really is something unique here! It looks particularly good in motion, but I think it'd look even better if quick motions and punching enemies also left a 'trail' of small triangles in the same color that would slowly move and fade away to kinda add to the paint/color aesthetic. And I'm with @goujosamma about the white outline... it kinda makes characters stand out from the world instead of being a part of it... not sure if that's the intended effect. Removing outlines and adding 'trail' triangles would make the game world feel a lot more integrated, right now it feels really empty and barren as a result of things feeling to separate.
     
  7. Rolento

    Rolento Member

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    Agreed. This is something I'll be fixing as development moves forward.

    if you like the shirt, the Kickstarter has some rewards as shirt (planning to add the protagonist as a shirt this week), and also I make shirts in similar designs.

    This has been a back and forth discussion in terms of design. I may keep or remove the outlines but I do like your suggestion. I'll see if it works for future builds. Thanks :)
     
  8. ToasterTub

    ToasterTub Guest

    The visual style is awesome! Do you run the images though Adobe Illustrator or something, or just create them from scratch with that style?
     
  9. Rolento

    Rolento Member

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    It's done all by hand from scratch so the art takes a massive amount of time to create.
     
  10. MilkyBrain

    MilkyBrain Member

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    This is super awesome!!!! I like the art style! <3 Will keep an eye on that :)
     
  11. ToasterTub

    ToasterTub Guest

    Wow, I can imagine. Nicely done!
     
  12. Siolfor the Jackal

    Siolfor the Jackal Member

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    It looks fantastic, I'm digging the setting and style.
    From what I saw in the video some of the animations looked a little wooden, like they were missing frames or something.
     
  13. nvrogers

    nvrogers Guest

    This is awesome! My only suggestion would be to change the sprint controls from double tapping the directional button on the controller to using a direction and one of the triggers (or some other button).
     
  14. Rolento

    Rolento Member

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    Thanks for all the kind words from everyone :)

    Most of the animations aren't final and changes will be made for less stiff design :)

    I will most likely set that as a player option as old school brawlers with run mostly use the double tap, and others like Double Dragon Neon use a trigger.
     
    nvrogers and Siolfor the Jackal like this.
  15. Jeremy

    Jeremy Member

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    Love the visual style!
    I also kinda dig the white outline...
     
  16. Rolento

    Rolento Member

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