Windows Worlds of Glory (Alpha Version)

setgety

Member
Main_Intro.jpg
Game_EXPLAIN.pngWorld_Explain.png4f99fc5f2a973eef4948b032b0004e59.png
Genre:
2D - Platformer
Progran: Game Maker Studios 2
Maker: - setgety -
Website: Tumblr blog
https://www.tumblr.com/blog/setgety

Patreon page
https://www.patreon.com/setgety

Latest Exe
https://drive.google.com/file/d/1jo35-3_sx5yndTaQNqSg09IGSGyes_gz/view





Version: v0.3.8
Release: Not yet announced

Description:
R18+ erotic platformer
Topic created for feedback and suggestions, comments are welcome.

Introducing:
(In Progress)
2d platformer with complicater level system
(Almost There)Variety of enemies with individual approach
(In Progress)Lots of R18+ content

Controls and Hints:
Move:
Arrows
Jump: "z"
Attack: " x"
Use: "c"
Switch ability - "s"
Help: q
menu - Space
Jump down the planform: Down + "Z"
Special attack (Magic) - Up + "X"
----------
0.37 - 30.06.2020
- Finally a catgirl added!
- Added fast ability switch
- New damage calculation logic. Damage now depends on strength and sword used
0.36 - 30.05.2020
- Changed level layout - Moved jungles closer to the end
- New version of Flower girl - New attack and glory animation
- Finally fixed "Stuck in ceiling bug".
- New savegames and restored warp zone
- Minor bug fixes - directions, lost sprites, etc
0.35 - 30.04.2020
- New Location - Jungle
- New monster - Blue Slime
- New monster - Cave trap
- New monster - Rollig stone
- Add details for ground tiles
- minor debugging
0.33 - 31.01.2020
- New monster - Hands trap
- New tileset for castle basement
0.32 - 31.12.2019
- New monster - Spiderling, 2 glory animations
- Added details to castle levels

0.31 - 30.11.2019
- Castle boss downgradede to ordinary monster
- Redraw of chest trap

0.30 - 29.10.2019
- Redraw of mermaid girl.
- Added swamp tiles, changed level layout
- Added cliff movement - moving up and down
- Added walking animations
- Added missing animation for stickgirl


0.29 - 30.09.2019
- Bug fixes - changed some impassable places. Improved jump logic
- Fixed Elf girl glory logic
- New monster - Legless doll (Castle).
- Fixed Headless doll movement logic. Now it's single-hit.
- New Patreon reward logic - patrons get less difficulty and more abilities

0.28 - 31.08.2019
- added 2 new monster to the game
- Total redraw of Magic girl
- New tutorial level
- Added slopes and stairs to the game
- Fixed wall sticking
- Changed wall jump logic - Introducing Endurance meter
- Minor camera fixes

0.27 - 20.02.2019
- New Sword Elf girl
- Celebrating new team member - "Aspidzy" joined the team
- Changed Underground and castle levels, added 1 extra castle level (Castle basements)
0.26 - 03.02.2019
- New Ghost sprite and move logic
- Vanishing mist Glory trap
- Fixed minor bugs
- New
0.25 - 27.10.2018
- New Glory format - now you can play a minigame for greater revard/Avoiding damage
- Added zoom for glory scenes.
- Added damage immunity for H-scenes
- New enemy-Hidden archer (Grass zone 1)
- changed Glory for dirt trap.
- Fixed bugs with new hero sprite.
- Changed skill logic. Added passive skills
- 2 new skills: Healing and Torrent (High Jumping)
- changed Glory for 2 old monsters(Pixie and Cliffhanger)

0.40 - New boss
0.45 - New zone
0.50 - New tutorial
 
Last edited:

crisiworks

Member
Hey there. Just tried out your game.

I think the animation and art is quite nice (pending people aren't offended by the sexual content). Tthe movement of the main character running and jumping is well done, and the detail on the enemies is really good

As it is currently though there are lots of little bugs in the game. Little odd screen jumps - like it flashes the end of the first level right at the start of the level. Also interacting with the first enemy type creates a sprite but the character is still moving around? Is that intentional?

Then there is the movement. The running feels a little slow. Perhaps you ought to consider a way to have acceleration in the game instead of the one speed. The wall jump is odd. I couldn't quite tell when I could wall jump and when I couldn't.

Finally just for the sake of playtesting, perhaps infinite lives and respawning at a set point would be better? Every time I died it would shut the game down and I would have to restart the application. That could get very annoying especially as your game grows larger.

I hope you keep working on this and glad to try out more.
 

setgety

Member
Thank you! New build will be at Friday, until then, a few answers for you:
-player animation will stay for now. It's not genuine, so it will stay as it is for now.
- acceleration(yes, it's acceleration))), wall jumps and start level oddity allso stays - it'll take too much time to fix it.
-planning next build:
/ Level restard mechanics
/ New starting zone
/ Stun mechanics for game events
/ Cosmetic layers / Backgrounds
/ 3 enemies
/ 3 levels
/ 3 R18+ anims
 
I don't think porn games are allowed here, unfortunately. ):
I didn't see anything, though... ;P

About the game itself....why does it feel like it's running at 10 frames per second? Everything is super slow.
The art looks pretty nice, too, but it's all different resolutions....is it all art drawn by you? Or are you getting the art from different artists? You shouldn't mix sprite resolutions - it looks very bad.
The art assets themselves are nice, though. Good luck!
 

setgety

Member
Porn games are not allowed, but the "clearly marked links to adult content" is fine.
Besides, there is not too much porn there yet. ^-)
Drawing is my hobby, i take free art found by Google, and redraw it for my use.
Once the game will pass the zero point - artust will be hired for drawing-out the game.
Until that - i'm focusing on gameplay and levels.
 

setgety

Member
0.11 new version
- 3 levels
- 3 monsters
- 3 ero animations
- New Start location
- Moving Backgrounds
- (temporary) Testing access to new locations
- Fixed minor bugs (thanks to crisiworks)
 

setgety

Member
New version 0.12 done
Added:
- 1 new enemy with glory animation
- 1 new level (Castle zone)
- 3 secret areas(Yet empty)
- Bullets now dissapear on hit.
 

setgety

Member
0.15 - 27.04.2018
- Gameplay update -
- added Water, and Ice modifiers
- Added soung effects for items
- Added level music
 

setgety

Member
0.17 - 12.05.2018
- Fixed some bugs
- Ice tileset with level
- New Frost Archer monster with Glory Animation
 

setgety

Member
0.17a - 19.05.2018
- Expanded Ice Mountain level
- Expanded Glory animation
- Added sounds for waterfalls and fires
- New water sprite
- Added Waterflow
 

setgety

Member
Ver. 0.20

- Start menu and pause menu added
- Added glory animation for castle boss, made it more difficult
- Fixed Cliffhanger animation
- Added game progress, changed warp zone

And a question to users - what will you say about this Inventory Layout?
[/URL][/IMG]

 

setgety

Member
0.22 - 15.07.2018
-Added Hangable cliffs - jump height reduced to match
-Remastered attack logic-normal attack do not destroy projectiles
-Added 2 mana-using items:
- Swordmaster (double damage and destroy enemy projectiles)
- Fireball (ranged attacks)
For now items avialable at Warp room
-Added savegames
-New monster (Flower) with glory animation
-New Grass level
 

setgety

Member
0.23 - 09.08.2018
-New Boss with glory animation
-Added dialogues function
-Added intro for castle boss
 

setgety

Member
0.24а - 14.10.2018
- Fixed bugs with new hero sprite.
- Changed skill logic. Added passive skills
- 2 new skills: Healing and Torrent (High Jumping)
- changed Glory for 2 old monsters(Pixie and Cliffhanger)
 

setgety

Member
0.25-27.10.2018
- New Glory format - now you can play a minigame for greater revard/Avoiding damage
- Added zoom for glory scenes.
- Added damage immunity for H-scenes
- New enemy-Hidden archer (Grass zone 1)
- changed Glory for dirt trap.

New version now will be at google fileshare for better use.
Bush_Archer.png
 

setgety

Member
My work is killing me. Plus - i'm alone again
Started to fix old sprites with drawn ones. What'll you say?
Original

Old version

New version ( slight redraw)
 

Jorg Gjer

Member
Hi
I did not like the stearing. My suggestion is ADWS ? Space for jump , E for use , F for attack.
It was too hard to stear so i did not play much. I kind of wanted to explore more. Good work with the tutorial.

Greeting Kaizen (My game on Itch.io)
 

setgety

Member
Controls wil stay. Current focus aims for graphics and content - no time to dig into code at all. The plan is to do 2 extra levels and 10 more girls - after i'll be back to gameplay issues
 

setgety

Member
From now on i'll focus on ergonomics.
Game is overcrowded with features - it's time to cut them for better gameplay
Ver.0.37 - Changes:

- Finally a catgirl added!

- Added fast ability switch. Guide will follow later on.

- New damage calculation logic. Damage now depends on strength and sword used
 
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