H
HorrellTech
Guest
Hey guys,
I have been working on a basic chunking engine in the last couple of days, just to get my Game Maker juices flowing(been a while since I've used it).
I "accidentally" came up with an awesome system that allows for a 2D, massive worlds, with seamless world wrapping(in other words, keep moving in one direction, and you will end up back at the same point).
I have been playing around with this engine, and have come up with a method to take an image, and turn it into the world. Have a play around. The example map used is 4000x2000 in pixel size, so thats 4000x2000 tiles in the world!
Welcome to the future of 2D RPG's!
**UPDATE**
Have added a script to convert an RPG Maker style character sheet into a full working character, and added basic tree generation.
Have also added a Water Mask so the world can tell where water is positioned on the map, and the trees wont spawn in the water due to this(Will be useful for fishing, boats etc.
If you are interested in helping with this project, then by all means, contact me. I am looking for:
*Sound/Music Artists
*RPG Maker Style Pixel Art Artists
*Someone who can help me optimise the engine
Here are some screen shots:
Here is a download:
http://www.mediafire.com/file/6hv7yn0tx6ayzaa/engine_.zip
CONTROLS:
Arrow Keys - Movement
Hold Shift - Show the world map
1 & 2 number keys to switch between world maps
Let me know if the FPS drops too much. Optimisation for the game engine is very important in early stages!
I have been working on a basic chunking engine in the last couple of days, just to get my Game Maker juices flowing(been a while since I've used it).
I "accidentally" came up with an awesome system that allows for a 2D, massive worlds, with seamless world wrapping(in other words, keep moving in one direction, and you will end up back at the same point).
I have been playing around with this engine, and have come up with a method to take an image, and turn it into the world. Have a play around. The example map used is 4000x2000 in pixel size, so thats 4000x2000 tiles in the world!
Welcome to the future of 2D RPG's!
**UPDATE**
Have added a script to convert an RPG Maker style character sheet into a full working character, and added basic tree generation.
Have also added a Water Mask so the world can tell where water is positioned on the map, and the trees wont spawn in the water due to this(Will be useful for fishing, boats etc.
If you are interested in helping with this project, then by all means, contact me. I am looking for:
*Sound/Music Artists
*RPG Maker Style Pixel Art Artists
*Someone who can help me optimise the engine
Here are some screen shots:
Here is a download:
http://www.mediafire.com/file/6hv7yn0tx6ayzaa/engine_.zip
CONTROLS:
Arrow Keys - Movement
Hold Shift - Show the world map
1 & 2 number keys to switch between world maps
Let me know if the FPS drops too much. Optimisation for the game engine is very important in early stages!
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