W
Wamtu
Guest
Well, I've been messing around in the beta for a bit, and while I definitely see potential for it to surpass GameMaker: Studio 1.4, it's not quite there yet. I'm not sure I'm a fan of the new "workspaces," but maybe my opinion would be different if I could actually use them. The controls still feel rather clumsy and awkward.
One big issue for me is the pan-and-zoom controls for workspaces only work when clicking outside a window (well, at least some windows, can't remember if it was all of them). Some of those things can easily take up the entire viewport, and it makes it extremely difficult or downright impossible to pan away from these windows without using the tab-shortcut-thing.
I'm thinking there should be a button you can hold down to guarantee that you pan/zoom the entire workspace's view, overriding anything inside a window.
Also, I'd appreciate an option to make the mouse wheel by itself only do zooming. I understand why some would prefer it to do up/down scrolling by default, but the option to switch that would be nice.
One big issue for me is the pan-and-zoom controls for workspaces only work when clicking outside a window (well, at least some windows, can't remember if it was all of them). Some of those things can easily take up the entire viewport, and it makes it extremely difficult or downright impossible to pan away from these windows without using the tab-shortcut-thing.
I'm thinking there should be a button you can hold down to guarantee that you pan/zoom the entire workspace's view, overriding anything inside a window.
Also, I'd appreciate an option to make the mouse wheel by itself only do zooming. I understand why some would prefer it to do up/down scrolling by default, but the option to switch that would be nice.
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