GMS 2 Working with Git and backups

GM Version: Gamemaker Studio 1, 2
Target Platform: N/A
Downloads: Github Desktop: https://desktop.github.com (free)
Links All Free: Github (https://github.com/pricing), Gitlab (https://about.gitlab.com/pricing/), Bitbucket (https://bitbucket.org/product/pricing)

Summary:
What would you do if your computer crashed, or all of a sudden GameMaker could not read your files? What could you do if your game worked one day, then you added a bunch of features and it stopped working. Do you have a backup system in place? In this video I go through the benefits of using source control that will help us solve all of these problems and stop causing headaches.

Video
 

chance

predictably random
Forum Staff
Moderator
We normally don't permit topics about 3rd-party software, such as image editors, sound processors, etc.. But using external repositories for source control management and collaboration is an important part of code development with Studio 2.

Your presentation is fine. I wish you had mentioned Studio 2's built-in Git plugin which can be used without installing any extra packages. But that's each user's choice.
 

Rhynel

Member
We normally don't permit topics about 3rd-party software, such as image editors, sound processors, etc.. But using external repositories for source control management and collaboration is an important part of code development with Studio 2.

Your presentation is fine. I wish you had mentioned Studio 2's built-in Git plugin which can be used without installing any extra packages. But that's each user's choice.
Hi, is there a tutorial about studio 2's built-in Git plugin? Thank you.
 

chance

predictably random
Forum Staff
Moderator
Perhaps it's best if we all forgot about studio 2s git plugin
I mentioned it for completeness. When one describes an alternative to a built-in feature, it's useful to explain what that particular feature may lack, and why the alternative may be better.
 
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