tetris_mess
Member
I've seen games built with Unity and Monocode that have higher resolution game elements mixed with lower resolution graphics: Most the game art is done at a low resolution and then blown up to fill the screen, and then there are higher resolution game elements used for either visual effects, the HUD, or message boxes. I know the Draw GUI event draws at the resolution of the window or the screen.
But is there any other way to handle graphics that are the full resolution of the display surface so I can have game elements with a higher resolution layered over lower resolution graphics? I looked else where for answers and couldn't find any. So if someone has an answer for me or can direct me that way, I would really appreciate it.
But is there any other way to handle graphics that are the full resolution of the display surface so I can have game elements with a higher resolution layered over lower resolution graphics? I looked else where for answers and couldn't find any. So if someone has an answer for me or can direct me that way, I would really appreciate it.