M
Mr. Butterbean
Guest
This platformer will be unique in the sense that the player will favor speed over jumping, just like such run 'n' leap classics as Pitfall! and Keystone Kapers.
In this game - really just a working prototype ATM - you play a lowly block in a 1-bit monochrome laser-light world who can only jump so high, but his speed makes up for it, allowing him to leap over wide obstacles, such as treacherous pits and deadly spikes. However, due to his limited jumping ability, he needs to make use of zig-zagging stacked platforms to climb - and that's not always easy, due to the iffy jumping system currently.
As you can see, this is actual gameplay of the first level of only two currently; a simple start to the game. What I've just told you earlier is in that image, and I plan on adding many more levels and elements to make this an actual WIP project.
As I mentioned, this is why I put this in the Game Design forum, as opposed to that for WIP projects; it is not a serious game just yet; merely an experiment - extremely basic game. As I've said, I've just got started with GameMaker again, so don't expect this to actually get off the ground at all anytime soon.
Other than the rather less-than-optimal jumping and collision system, this prototype is pretty much bug-less.
However, because I currently have the trial version of GM, I will not be able to provide you a download link so you can actually play it. But I am considering, if it ever gets finished, making it freeware on these forums, and other websites; I'm not really into going big ATM.
Since this is a very basic base to Billy Block, what do you think I could, or should add onto it? This is why this thread has the Feedback tab, so please feel free to discuss the heck out of it.
Note to mods: If you feel this is really a WIP project, please move it to its corresponding forum. Thank you.
In this game - really just a working prototype ATM - you play a lowly block in a 1-bit monochrome laser-light world who can only jump so high, but his speed makes up for it, allowing him to leap over wide obstacles, such as treacherous pits and deadly spikes. However, due to his limited jumping ability, he needs to make use of zig-zagging stacked platforms to climb - and that's not always easy, due to the iffy jumping system currently.
As you can see, this is actual gameplay of the first level of only two currently; a simple start to the game. What I've just told you earlier is in that image, and I plan on adding many more levels and elements to make this an actual WIP project.
As I mentioned, this is why I put this in the Game Design forum, as opposed to that for WIP projects; it is not a serious game just yet; merely an experiment - extremely basic game. As I've said, I've just got started with GameMaker again, so don't expect this to actually get off the ground at all anytime soon.
Other than the rather less-than-optimal jumping and collision system, this prototype is pretty much bug-less.
However, because I currently have the trial version of GM, I will not be able to provide you a download link so you can actually play it. But I am considering, if it ever gets finished, making it freeware on these forums, and other websites; I'm not really into going big ATM.
Since this is a very basic base to Billy Block, what do you think I could, or should add onto it? This is why this thread has the Feedback tab, so please feel free to discuss the heck out of it.
Note to mods: If you feel this is really a WIP project, please move it to its corresponding forum. Thank you.