M
maelstrom
Guest
I'm really keen to import my 3D models into GM, but the information on doing so seems scarce.
The best I've found so far is a script from Martin Crownother that exports from Blender into GM, which is fine.
Where I'm scratching my head is, my models use materials - just simple coloured areas of the 3D model, not textures, deliberately simple looking like Crossy Road. I don't need any advanced texturing.
My question is, does anyone know a method for importing .OBJ models, maintaining that colour / material information, so GM can display the model in all of its colourful glory?
Or would I have to resort to a UV map instead?
The best I've found so far is a script from Martin Crownother that exports from Blender into GM, which is fine.
Where I'm scratching my head is, my models use materials - just simple coloured areas of the 3D model, not textures, deliberately simple looking like Crossy Road. I don't need any advanced texturing.
My question is, does anyone know a method for importing .OBJ models, maintaining that colour / material information, so GM can display the model in all of its colourful glory?
Or would I have to resort to a UV map instead?