M
MidnightFairProd
Guest
Hi Game Makers,
I have spent about two months working on a 2D story driven platformer called Kalopsia. The story line based in a post apocalyptic world where the majority of people are forced to work in mines deep underground to get resources for better half of humanity living in space. You will a miner who drew the shortest straw possible which will see him sent to the undermine. A dark recess in the heart of the earth where humanities worst go to have one last chance at redemption. Where hope are as rare as the resources you are hunting down. Your soul companion will be an AI advanced enough you wonder if it can't possibly understand the depth of despair it is driving you through.
So far I have created the main animations and mechanics for the character. He can move, jump, fire, change weapons, mine blocks for resources, create ladders, place explosives and more. Check out the test level below, I advise having a read through the instructions before playing as there isn't a tutorial as yet.
Here is a link to the game in progress it's working title is Shafted:
http://s000.tinyupload.com/?file_id=58477355607795944301
All art was created my myself using game maker:
The Controls are
arrow keys - move/aim
space - jump/air jump/wall jump
shoot - left shift
change weapon - z
change goggles phase - x (this is used for mining after you go through the big door)
activate - c
quit - numpad 0
I am also looking for someone to join me in the development. So if you are interested please PM me.
I look forward to your feedback.
Aaron
Midnight Fair Productions @mfproduct
I have spent about two months working on a 2D story driven platformer called Kalopsia. The story line based in a post apocalyptic world where the majority of people are forced to work in mines deep underground to get resources for better half of humanity living in space. You will a miner who drew the shortest straw possible which will see him sent to the undermine. A dark recess in the heart of the earth where humanities worst go to have one last chance at redemption. Where hope are as rare as the resources you are hunting down. Your soul companion will be an AI advanced enough you wonder if it can't possibly understand the depth of despair it is driving you through.
So far I have created the main animations and mechanics for the character. He can move, jump, fire, change weapons, mine blocks for resources, create ladders, place explosives and more. Check out the test level below, I advise having a read through the instructions before playing as there isn't a tutorial as yet.
Here is a link to the game in progress it's working title is Shafted:
http://s000.tinyupload.com/?file_id=58477355607795944301
All art was created my myself using game maker:
The Controls are
arrow keys - move/aim
space - jump/air jump/wall jump
shoot - left shift
change weapon - z
change goggles phase - x (this is used for mining after you go through the big door)
activate - c
quit - numpad 0
I am also looking for someone to join me in the development. So if you are interested please PM me.
I look forward to your feedback.
Aaron
Midnight Fair Productions @mfproduct