Reposted from @Aura Let's start this back up Welcome to Wizard Battle. You play as a wizard who can do anything. Literally. Let yourself soar through the skies, bring someone back down to terra-firma, painfully. Give a wizard a present. Turn the said present into a bomb. I'm sure you get the idea. Rules But just because you CAN do anything, doesn't mean that you SHOULD. Each turn a die is rolled for your wizard, which can alter the effects of what they do. Epic Failure. The opposite of your action happens. (This will always be unfavorable for the receiving wizard, regardless of the original action.) Failure. Your action fails completely. Bad things often happen in coincidence with this roll. Success? The action goes off... but perhaps not the way you intended. Success! The action goes off as you intended. Masterful. The action goes off, and it's somewhat improved. Epic Win! Your action is preformed in such fashion that something amazing also happens. There are ways of getting figures other than these six, but nobody really knows too much about them. Whether you conjure a light snack or create an entire planet, the chances of success are the same, however the bigger and more potent the original action, the bigger and more potent the backfire could be. You can edit your posts to respond to other wizard's actions, but their actions are their own. Do not attempt to control others' actions. Please avoid unbreakable items and insta-kill spells as they aren't fun for anyone. Keep game posts to this thread, there is a separate thread for discussion here (or anything else related, but this thread should only be actions and updates.) Finally, while there is not going to be a hard cap on action amounts, but try and keep them reasonably sized. In a long post, it may be ideal to emphasize actions, especially if you feel they could be easily missed. Updates are on Mondays CST, I'll try and gather in all actions, but be warned posts or edits made on the Monday before update time are liable to be overlooked. The Goal The goal is to kill the other wizards of course. You get 100 hitpoints to start with but don't worry too much if you do get killed, as you can respawn. Your first roll after a (re)spawn is always a 4. The scoring is kept in a Kills to Death ratio. Universe: You are all set in a world that treats most scientific laws opposite or drastically different of how they are normally treated. Things roll uphill, gravity may be slightly altered, etc. Joining To join, simply post your first action(s), it's that simple. But I'd recommend at least giving your wizard a name, and a description. You can certainly draw a picture of your wizard if you are the artistic type. If you wish to contribute, but not join fully, you can also give wizards in the game Magical Items simply by posting as well. Current Wizards: @SyntheticStorm9: Syntheticstorm of nine @Mercerenies: Sean Stewart @Laura: Nymiria @Darzoz: Fuchsia @Lukasmah: Fred @roytheshort: Inspector John T. Bucketface, Officer Infrared, Officer Cyan @Brodie Swift: Swifty @amusudan: Preston the Wizard Hunter @Lrod Yokcos (Think I hit the tag limit): Kristoph O'Donald Guests: @Lukan: Lottery Manager @TheUltimate: Item Giver Current Laws of The Universe: Frozen/Melting/Boiling Items have gravity reversed. The more frozen an object is, the more gravity is incremented in the opposite direction. This is likewise for objects that are hotter than they typically are. Due to this, Active lava zones and Arctic areas do not exist on any planet's surface. Very cold things make things they collide with hot, and vice versa. Destruction spells cast by Wizards will restore objects in the universe, rather than destroy them. This only applies to things created in the universe, not anything brought into it. If an object is fully restored, it will begin to duplicate. Likewise, this is vice-cersa for restoration spells, if they hit anything created on the planet, the area that was hit will sustain damage. This only affects objects this way that are within a foot of the player. Objects on hills will roll up the hill rather than down them. If a lifeform is within a foot of any liquid, the liquid will attract and stick to them, unless they are holding their breath.