With the Google+API Shutdown Google play services has stopped working

Discussion in 'GameMaker Studio 2 Community Tech Support' started by Evandro Aguiar, Feb 8, 2019.

  1. Evandro Aguiar

    Evandro Aguiar Member

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    Google is shutting down the Google+API and the current Google Play Services extension stopped working because it uses "Plus.SCOPE_PLUS_LOGIN" to login (wich is deprecated like one year ago).
    WE NEED A UPDATED, it's a shame that a official extension doesn't have a update for one year.

    More info: https://developers.google.com/+/mobile/android/api-deprecation
     
  2. Evandro Aguiar

    Evandro Aguiar Member

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    Ok. It's just me that have a game published that uses GPS?
     
  3. Mool

    Mool Member

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    I used google play services too and i have no problems
     
  4. Evandro Aguiar

    Evandro Aguiar Member

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    It's a progressive shutdown, i have 3 devices and GPS still work in one but not in the others. Untill March it will not work for any device...
     
  5. Evandro Aguiar

    Evandro Aguiar Member

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    If you're having the same problem you can use the "Google Signin" extension ($19.99 on Marketplace) but it doesn't support Achievements and Leaderboards.
     
    Last edited: Feb 9, 2019
  6. Mert

    Mert Member

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    I'm also worried about this because my apps use Google Play Games extension too. For now, I'm planning to stop using leaderboards and achievements up until the new extension is rolled out.
     
    Evandro Aguiar likes this.
  7. FrostyCat

    FrostyCat Member

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    I simply do not understand the passivity that so many people demonstrate around here about official extensions. This is not the first time that YoYo has neglected their official extensions in face of a vendor API deadline, and it won't be the last. The extensions come in source code form, so it's not like we're entirely powerless.

    Sure, it's morally YoYo's job to keep the official extensions up to date, and on the Roadmap they'll take a detailed sweep of it in Q2 2019. But they might not get to the root of all of this in time (given how far the backlog in official extensions go), and after this blitz they'll likely leave it in the attic again for another year. The chances of YOU having to self-service the extensions in the meanwhile to meet a deadline is almost certain.

    I'll cut you guys a deal: If you guys learn to take it into your own hands and pick up some basic Android extension skills, I'll commit to learning these skills as well. Then we can all have each others' backs until YoYo starts taking things seriously, if they ever do. Or you can learn another engine where the equivalent extensions are actively maintained and don't require your manual intervention every damned time, it's your choice and YoYo deserves it if you take that route.
     
  8. Kaguva

    Kaguva Member

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    Hi!

    i will upgrade my assets soon,

    I got economy support of GameMaker users interested in GooglePlay assets

    What is the plan?

    GooglePlay: Link
    • SignIn
    • Achievements
    • Leaderboards
    • Cloud Saving
    • Compatible with the mentioned assets
    RealTime Multiplayer: Link
    • Compatible with all mentioned assets

    TurnBase Multiplayer: Link
    • Compatible with all mentioned assets
    IAPs onDate: Link
    • implentation of the last version with InApps and Subcriptions for iOS and Android
    • Compatibili with all mecioned assets
    Admob onDate: Link
    • Compatible all the mentioned assets
    Firebase: Link
    • Auth GooglePlayServices
    • Compatible all the mentioned assets

    If you want aport this update contact me at
    kaguva.games@gmail.com

    Thanks
     
    Last edited: Feb 24, 2019
    SnotWaffle Studios likes this.
  9. Kaguva

    Kaguva Member

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    Results:

     
    RyanC and Mool like this.
  10. Warspite2

    Warspite2 Member

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    The deadline is getting very near. Anyone have more details or info on this?
     
  11. Kaguva

    Kaguva Member

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    Results #2

    RealTime Multiplayer
     
  12. Joh

    Joh Member

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    Ok, so I'm confused, is google play services dead for everyone?
    Made a thread in tech support (not knowing this) and while others seem to have the issue, its certainly not catching on like a widespread issue.
    Was there a new extension since then? (well, i have most recent and its still not working)
    Is there any actual solution?
    How did this happen! (really wish I had seen this thread when it first came up)
     
  13. Gabriel

    Gabriel Member

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    Apparently YoYo Games made a post indicating a workaround to delete the Google+ functionality from the extension while a new version don't come out: https://help.yoyogames.com/hc/en-us...ices-extension-to-remove-the-Google-component.

    It's not that hard to do, but I followed every step, cleared the cache, exported a new APK and Google Play Services remain dead in my game.... (typical YoYo Games non-solution).
     
  14. rmanthorp

    rmanthorp YoYo Games Staff Admin YYG Staff

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    Hey, I took a look at this and as I understand, it should be working correctly. The developer working on updating the GPS extension ahead of Google+ going away has updated the Marketplace extension as of March 5th

    https://marketplace.yoyogames.com/assets/2008/google-play-services

    We have run into an issue with the MP showing the latest version details incorrectly on the page. So we will look into this.

    With this latest version of the GMS2 extension and 2.2.2 it should be working without issue. If you are still experiencing an issue can you please report it here: https://accounts.yoyogames.com/contact-us#select

    The Helpdesk FAQ that you link to was only a temporary solution and should no longer be published so I apologise and have removed it.
     
  15. Justice

    Justice Member

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    May 8, 2017
    Posts:
    425
    so, just to clarify, the marketplace extension should reflect something more recent than 3.0.1? Is there a workaround or direct link to get the newer version?

    Edit: Okay, downloading the extension downloads version 3.1.1, despite what it says on the page... I'd been waiting for the page to reflect an update. I'm glad @rmanthorp looked into this or else I would've kept on assuming that YYG was continuing to ignore the asset.
     
    Last edited: Apr 12, 2019
  16. Gabriel

    Gabriel Member

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    Thanks, but my game is 3 years old and I have had issues with these official extensions from the start. Unfortunately I can't make the latest version of the Google Play Services Extension to work, since it always throws a lint error (which is weird, because if I add it to a blank project it doesn't happen). So I have to stick to the old version, which lets me compile with no errors, despite not calling the Google Play Services because of the Google+ closing thing.
     
  17. pipebkOT

    pipebkOT Member

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    Dec 13, 2018
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    @Gabriel

    the extension 3.1.1 works fine, if it trows you lint errors the logical thing to do would be reading the lint report to know why it can't compile, or just opening a new thread so can people help you :rolleyes:
    not giving up at the first try and going back to 3.0.1 ;)

    but if you were going for the easy way you could have just unchecked the lint analysis and it would compile anyways just fine

    also remeber to clean the cache always after updating/adding extensions, otherwise it will give you errors about the dependecies not existing


    and.... you need to also check your version of google play services on
    your phone when you are testing, you should at least have the version is 16.0.89 apk to make it work


    after all that, you can read the updated tutorials

    https://help.yoyogames.com/hc/en-us/articles/360004274212-Android-Google-Play-Services-Logging-In
     
  18. ethian

    ethian Member

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    Google+ shut down because it was one of the failed social media according to a video by DrossRotzank...
     
  19. Gabriel

    Gabriel Member

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    I read the lint report and it says something like the extension is using different API versions and that can cause conflict,so it throws an error.

    I don't even bother opening a new thread because I lost hope in GMS support and my game got to its final version last year. I just want it to work on Google Play.

    I also unchecked the lint analysis, and although the game is compiled successfully, it crashes on launch when I try it on my phone.

    And I also always clean the cache before exporting.

    Everything is nice and updated on my device.

    But anyway, at least I can still compile with the older version of the extension, despite the fact that Google Play Services do not activate on my game.
     

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