Mercerenies
Member
Wish Upon A Star
Welcome to the forum game about stealing money and making wishes! Want to know how? Read on!
Note: Veteran players, very little has changed. Pretty much the only major change is that the Altar is now sacred, like the Start square, and cannot contain items or traps. Feel free to skip the rules if you've played before.
Basic Rules
The game starts on a very simple board.
The yellow "St" is the starting square, where all new players start the game. You can move up to five spaces per turn. The goal of the game is to collect those gold coins at the top of the map. Once all the gold coins are collected, more will be created. But, of course, you can't pass over the empty space to get to the gold coins, so that brings us to:
Wishing
That red "A" on the map is the Altar. If you land on the Altar, you can make a wish that alters the nature of the game board. Subject to a few restrictions, your wish will be granted as you specify it, and you'll be returned to Start.
The Player
That's you. Each player begins the game with 10 HP, 2 ATK, 0 DEF, 5 MOV, 5 inventory slots, and 0 gold coins. What do all these stats mean?
When a player's HP hits zero, that player dies. Any gold coins or inventory items he had are scattered throughout the playing field at random, and the player himself returns to Start with full HP.
Wishing Restrictions
Pretty much any wish is fair game when you reach the Altar, but there are a few rules.
In general, if you make an invalid wish, I'll try to let you know so you can fix it.
Items
Items are things you can pick up from various spaces. Picking up an item on the same space is a free action and is optional; that is, it doesn't cost MOV to do it and you don't have to if you don't want to. Item effects must obey all of the same rules that wishes must obey, with the caveat that items, unlike wishes, are permitted to modify player inventories and stats. That is, it is illegal to wish for a player to lose HP, but it is perfectly legal to wish for an item that, when used, subtracts HP from a player.
Joining
Anyone can join at any time. When you join, provide a 16x16 sprite for your game token (or request that one be made for you), and you'll start on the Start square. You can go ahead and post your first turn's actions as soon as you join; there's no need to wait for my affirmation.
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Everything below this point is reference material. You don't need to read it to understand the game.
The Original Game
Game Reference - Here you can find specific space, item, and token effects, in one convenient location.
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Starting Map
Welcome to the forum game about stealing money and making wishes! Want to know how? Read on!
Note: Veteran players, very little has changed. Pretty much the only major change is that the Altar is now sacred, like the Start square, and cannot contain items or traps. Feel free to skip the rules if you've played before.
Basic Rules
The game starts on a very simple board.
Wishing
That red "A" on the map is the Altar. If you land on the Altar, you can make a wish that alters the nature of the game board. Subject to a few restrictions, your wish will be granted as you specify it, and you'll be returned to Start.
The Player
That's you. Each player begins the game with 10 HP, 2 ATK, 0 DEF, 5 MOV, 5 inventory slots, and 0 gold coins. What do all these stats mean?
* HP - This keeps you alive. If it hits 0 (or below), you die.
* ATK - If two or more players land on the same square, they automatically exchange blows. Both players simultaneously deal damage to the other's HP equal to the attacker's ATK monus the defender's DEF.
* DEF - Subtracted from damage dealt in battle. Note that, in general, DEF is not subtracted from damage dealt by status effects or space effects.
* MOV - This decides how far you get to move in a turn.
* Inventory slots - You can hold items in your inventory. Items can be used during your turn. Note that gold coins do NOT count as items.
* Gold coins - This is the number of gold coins you have. Gold coins don't have any individual effect; they just determine your current score and who's winning.
* ATK - If two or more players land on the same square, they automatically exchange blows. Both players simultaneously deal damage to the other's HP equal to the attacker's ATK monus the defender's DEF.
* DEF - Subtracted from damage dealt in battle. Note that, in general, DEF is not subtracted from damage dealt by status effects or space effects.
* MOV - This decides how far you get to move in a turn.
* Inventory slots - You can hold items in your inventory. Items can be used during your turn. Note that gold coins do NOT count as items.
* Gold coins - This is the number of gold coins you have. Gold coins don't have any individual effect; they just determine your current score and who's winning.
Wishing Restrictions
Pretty much any wish is fair game when you reach the Altar, but there are a few rules.
* Wishes can only affect the game board. Player inventories, stats, basic game rules, etc. cannot be directly affected by wishes.
* Gold coins cannot be created nor destroyed. Existing gold coins on the map cannot be moved, and the spaces they occupy cannot be changed.
* Altar and Start squares cannot be created, destroyed, or altered in effect. The existing ones can be moved about, however.
* There must always be a path by which a new player starting with no items could feasibly get from Start to the Altar.
* Spaces, items, wishes, and any effects cannot discriminate by user identity or username.
* The Start square and the Altar cannot contain any traps, items, or other effects except those attributed to it at the start of the game.
* A wish that would take more than 48 hours to evaluate at a reasonable pace is negated.
* Gold coins cannot be created nor destroyed. Existing gold coins on the map cannot be moved, and the spaces they occupy cannot be changed.
* Altar and Start squares cannot be created, destroyed, or altered in effect. The existing ones can be moved about, however.
* There must always be a path by which a new player starting with no items could feasibly get from Start to the Altar.
* Spaces, items, wishes, and any effects cannot discriminate by user identity or username.
* The Start square and the Altar cannot contain any traps, items, or other effects except those attributed to it at the start of the game.
* A wish that would take more than 48 hours to evaluate at a reasonable pace is negated.
* "All players lose 5 HP" (Cannot directly influence player stats)
* "A space which subtracts twenty HP from anyone who passes it is placed right below the Altar" (This stops a new player from being able to reach the Altar)
* "The space in the middle becomes a 'Magic Mercerenies' Space, which kills any non-Mercerenies player who passes it" (Cannot discriminate by user identity)
* "A space which subtracts twenty HP from anyone who passes it is placed right below the Altar" (This stops a new player from being able to reach the Altar)
* "The space in the middle becomes a 'Magic Mercerenies' Space, which kills any non-Mercerenies player who passes it" (Cannot discriminate by user identity)
Items
Items are things you can pick up from various spaces. Picking up an item on the same space is a free action and is optional; that is, it doesn't cost MOV to do it and you don't have to if you don't want to. Item effects must obey all of the same rules that wishes must obey, with the caveat that items, unlike wishes, are permitted to modify player inventories and stats. That is, it is illegal to wish for a player to lose HP, but it is perfectly legal to wish for an item that, when used, subtracts HP from a player.
Joining
Anyone can join at any time. When you join, provide a 16x16 sprite for your game token (or request that one be made for you), and you'll start on the Start square. You can go ahead and post your first turn's actions as soon as you join; there's no need to wait for my affirmation.
--
Everything below this point is reference material. You don't need to read it to understand the game.
The Original Game
Game Reference - Here you can find specific space, item, and token effects, in one convenient location.
--
Starting Map
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