We have discussed this and something that we would like to implement but we have higher priorities just now and not in the 2.x timeframe...Will there be isometric support for tile layers? Unity and Godot have it and they're more generaliized engines rather than just 2d.
ATM trying to create something isometric in GM is harder than 3d and people actually default to 3D with orthographic projection to save their sanity as depth sorting gets mad. It's kinda broken in both Unity and Godot so it would be a great area to develop.
Yes, https://forum.yoyogames.com/index.php?threads/winter-q-a-2021.90862/post-545095Ever considered letting people setup external sprite editor by default as most people prefer to use Aseprite or Photoshop.
Yes, complete audio overhaul is on the cardsA lot of people try making rhythm games using GM and it's a pain. Any improvements coming in that area? Also running audio effects like filters etc using buffers on the same thread using GML is too slow.
More details: https://forum.yoyogames.com/index.php?threads/winter-q-a-2021.90862/post-544932
Not planning on adding these in.Will you ever bring back Steam Achievements like they were in GMS1? Would GM appear on other platforms?
NoWill you add goto to GML?
Not in the 2.x timeframe but they will only be compatibility functions beyond that.Any plans on phasing out old JSON functions and DS structures at some point?