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Wings Of Bluestar [2D horizontal hand painted Shmup]+Demo

Discussion in 'Work in Progress' started by Shinu Real Arts, Apr 23, 2018.

  1. Shinu Real Arts

    Shinu Real Arts Member

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    LOGO.png
    Hello everyone!

    Edit: Newest Demo: https://tinyurl.com/y4tsxp6l


    This is Shinu Real Arts and I'm an indie game developer.
    Here I present to you my actual and biggest project; Wings Of Bluestar, a 2D horizontal shmup in the style of 90s games on the 32bit consoles and on the Arcade.
    The game is in development for a year now and is about 50% done. A public demo is almost done and will be shared here soon.


    Game features:
    - 6 levels long, each level around 5 minutes and a boss fight.
    - Two player choice, each ship has its own mechanism.
    - Local multiplayer, 2 player.
    - Gamepad and keyboard support.
    - Story mode, in the style of a visual novel between levels.
    - Arcade mode.
    - Trophies.
    - Gallery.
    - Auto-save.
    - Scoring/combo system.
    aya full body.png
    Demo features:
    - One ship.
    - Single player.
    - Complete first level + boss.
    - 8 arts to unlock in the gallery.
    - 3 Trophies to unlock.
    - 4 levels of difficulties.
    - Gamepad and keyboard support.
    - auto-save.
    ----------------------------
    The game is planed for Steam as primary platform and needs another year in order to be completed.
    Here are some screenshots:
    dffeze.jpg Runner 2017-11-14 19-49-58-85.jpg Runner 2017-11-14 19-50-38-77.jpg

    I hope that you guys like the game.
    There's still a lot of work, especially for a one man team, and I'll try to make this game a reality.
    I'll keep you guys regularly updated and one the demo is ready, I'll share it here. I hope that I'll get a lot of feedback.
    ----
    Right now the game has 3 full playable stages with bosses. The 4th stage is visually complete and integrated into the game.
    I'll be posting more screenshots from the other stages and keep you guys updated.
    Thanks for keeping with this long topic!
    Shinu Real Arts
     
    Last edited: May 5, 2019
  2. Shinu Real Arts

    Shinu Real Arts Member

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    Some updates:


    A new chain combo system added to the first ship. You score more points killing enemies with the shield:
    daaqq.jpgsss.jpg


    And here are some screenshots from the finished stages:
    Runner 2017-10-12 21-37-34-53.avi_000214587.jpg Runner 2017-10-12 21-37-34-53.avi_000158588.jpg Runner 2017-10-12 21-37-34-53.avi_000076920.jpg wmplayer 2017-10-11 22-13-18-05.jpg

    Stay tunes!​
     
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  3. Shinu Real Arts

    Shinu Real Arts Member

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    Hi there!
    Some info about the gallery system:
    The game, beside score, uses another type of points called Risk Points. Those points are used to unlock different stuff in the game like gallery arts, extra credits etc, and are collect via different methods.
    Here are some screenshots from the gallery menu, the demo already has 8 gallery arts to unlock.
    q45.jpg quj.jpg qo1.jpg
     
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  4. Shinu Real Arts

    Shinu Real Arts Member

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    Hi there!
    As for the menus, I did some visual updates. Here are some screenshots:
    oiuu.jpg 45786532.jpg 5777.jpg Runner 2018-04-09 23-06-30-46.jpg Runner 2018-04-09 23-08-39-73.jpg
     
    sitebender likes this.
  5. Shinu Real Arts

    Shinu Real Arts Member

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    Hello!
    The demo, which is to be released soon, will contain only one playable character: Aya.
    chara.jpg

    ---------

    And the demo already has a cinematic intro:
    al2l.jpg kiolmp.jpg sce052.jpg
     
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  6. crisiworks

    crisiworks Member

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    looking forward to that demo!
     
  7. Shinu Real Arts

    Shinu Real Arts Member

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    Thanks a lot!
     
  8. Gravedust

    Gravedust Member

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    Looks cool. I love shmups. :) Will be looking forward to that demo as well. :)
     
  9. DavideMiccolis

    DavideMiccolis Member

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  10. Shinu Real Arts

    Shinu Real Arts Member

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    Thanks guys! trying to get the demo released asap.


    ------------------------------ Some updates ----------------------------
    Here's the 2nd playable character, haven't decided on a ship yet, but I have some concepts.
    mpmdpmdp.jpg player2.jpg
    ------------------------
    And some screenies from the first level showing some trophies notifications:
    wmplayer 2017-10-11 22-14-56-70.jpg gfdghfh.jpg wmplayer 2017-10-11 22-14-53-67.jpg
     
  11. Shinu Real Arts

    Shinu Real Arts Member

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    Hi there!
    Here are some screenshots from the 2nd stage:
    Ps: the 2nd stage has two phases, horizontal and then vertical.
    Runner 2017-10-12 21-37-34-53.avi_000036316.jpg Runner 2017-10-12 21-37-34-53.avi_000076920.jpg Runner 2017-10-12 21-37-34-53.avi_000131451.jpg Runner 2017-10-12 21-37-34-53.avi_000102568.jpg Runner 2017-10-12 21-37-34-53.avi_000158588.jpg
    Hope you like them.​
     
  12. Shinu Real Arts

    Shinu Real Arts Member

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    And more screenies from stage 3:
    2017-12-06 23-28-46.mov_snapshot_00.05_[2018.04.24_11.03.01].jpg 2017-12-06 23-28-46.mov_snapshot_00.23_[2018.04.24_11.03.26].jpg 2017-12-06 23-28-46.mov_snapshot_00.28_[2018.04.24_11.03.35].jpg 2017-12-07 21-53-18.mkv_snapshot_00.48_[2018.04.24_11.05.05].jpg 2017-12-07 21-53-18.mkv_snapshot_01.38_[2018.04.24_11.06.17].jpg
     
  13. Shinu Real Arts

    Shinu Real Arts Member

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    -
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    And here's an old video gameplay from the 3rd stage. Some stuff has changed but not that much.
    Voices and sound efeects are original from my game, but the stage music is borrowed from Blazing Star :)

     
    Last edited: Apr 25, 2018
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  14. Shinu Real Arts

    Shinu Real Arts Member

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    Today's work! I just finished working on the 2nd ship (the green one) and coded it into the game. It still needs some tweaking though, but I'll leave that for later, since I need to refine that demo first.

    -
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    Edit:
    Just avoiding double posting, here's a video gameplay from the 3rd stage, hard difficulty.
    PS: the background music is from Blazing Star and it's just borrowed for that video.
     
  15. Shinu Real Arts

    Shinu Real Arts Member

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    Hi there! it's me again.

    And here's a video gameplay of the first stage:


    Hope you like it. Feedback is appreciated!​
     
  16. Orak

    Orak Member

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    Looks nice! Good work on the parallax! will try the demo when when it's out
     
  17. Shinu Real Arts

    Shinu Real Arts Member

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    Thanks a lot! trying to release it asap.
     
  18. Shinu Real Arts

    Shinu Real Arts Member

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    Hello there!
    I may call the cinematic intro done! here is an early footage, no audio yet!
    [video]
     
  19. Kyon

    Kyon Member

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    Wow good job on the intro. Looks very nice!!
    It all looks good, only thing I can come up with is maybe make the UI and pop-up-texts (scores etc.), idk, better visible.
    Especially at the score screen. The words like "score" and "total" (are the others bonus and stacks?) are a pain to read.
    Maybe some white or black outline would help.

    Other than that, very nice! :) :)
     
  20. Shinu Real Arts

    Shinu Real Arts Member

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    Thanks a lot for the feedback and glad you liked the intro.
    As for the UI, I'll keeping that in mind. I made a black shadow but obviously it didn't help that much.
     
  21. Shinu Real Arts

    Shinu Real Arts Member

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    2nd ship sub weapons added to the game, now gotta work on the firing visuals and system.
     
  22. Shinu Real Arts

    Shinu Real Arts Member

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    Hi there!
    Since the 2nd player is finally introduced to my game "Wings Of Bluestar", it's highly time to make some arts for him to be added to the game gallery. So here's a work in progress that I did yesterday. Hope you guys like it.
    [​IMG] [​IMG]
     
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  23. Jafman

    Jafman Member

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    Looks excellent! And that soundtrack.. This must've taken a lot of time and effort. Congrats!

    I have to comment on the power up sounds. Reminded me of when I don't have an alarm set right to stop a sound and it plays a bunch of times at once. lool

    I saw in one of your videos what appears to be an early menu? Are there more options for sound, or a way to set volume for types of sound?
     
  24. Shinu Real Arts

    Shinu Real Arts Member

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    Thanks a lot!

    I fixed that issue on the bonus sound because it's more often to be heard that power up, add-on and shield.
    Right now the options include only on/off for the background music. I'm planing to add a volume slider and a "bonus" on/off for people who don't like the announcers' voice.


    Here are some updates on that poster:

    [​IMG]
     
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  25. Shinu Real Arts

    Shinu Real Arts Member

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    Hi there! here's another short preview from the trailer. Still tweaking stuff here and there before sharing the full thing.

     
  26. Shinu Real Arts

    Shinu Real Arts Member

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    Some new update the game, actually working on a ranking system, which isn't easy to be honest....



    [​IMG]
    [​IMG]
     
  27. Shinu Real Arts

    Shinu Real Arts Member

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    Today's work:

    Game has a combo counter (on the left) and a max combo per stage and per whole play through.

    [​IMG]
     
  28. Ziberteck

    Ziberteck Member

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    This art style reminds me of something and i can't place my finger on it. somewhat reminds me of some "galaxy of games" games i played years ago.

    The gameplay looks really nice though, not sure if there's a demo available but i'de like to give it a try sometime. Good luck with it.
     
  29. Orak

    Orak Member

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    Hi there! Just want to tell you my opinion about score, maybe it is just me but i find it quite unreadable when the score go over the million. I prefer when it is simple (like aqua kitty for the reference) but i know other players like it when the score go crazy.
     
  30. Shinu Real Arts

    Shinu Real Arts Member

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    Thanks!

    A demo is to be released soon, we are just waiting for the kickstarter launch.
     
  31. Shinu Real Arts

    Shinu Real Arts Member

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    Thanks for the feedback!

    It's just that my game is an arcade shmups and scoring is a big part of the genre.
     
  32. Shinu Real Arts

    Shinu Real Arts Member

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    Small update:

    Since we are getting close to releasing a demo, it was time to add some social media and kickstarter links.

    [​IMG]

    Can't wait to finish this and start working on the 4th stage though :/​
     
  33. Shinu Real Arts

    Shinu Real Arts Member

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    Finally, the first public demo is done and ready for release as soon as the kickstarter is set.
    The demo contains:
    - First stage.
    - A video trailer.
    - 3 trophies to unlock.
    - 8 artworks to unlock.
    - Options like 4 difficulties, sound, credits etc.
    - Saving.
    - Hi-score.
    - scoring mechanism.
    - Cinematic intro.
    - Simple image tutorial.

    Wish me luck with the Kickstarter!!!
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
     
  34. Shinu Real Arts

    Shinu Real Arts Member

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    Hi there!!

    Some updates on the game:

    First I wanna announce that the demo is finally ready for release, we are just waiting for the Kickstarter launch.

    go.jpg


    And with that being done with, work on the 4th stage enemies has started, here are some screenshots:
    987465465465.jpg 7897897.jpg 13654.jpg
     
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  35. Shinu Real Arts

    Shinu Real Arts Member

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    Hi there!

    Here's a video update of the 4th stage beginning, still a WIP though.

     
  36. Toque

    Toque Member

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    Looks really good.
     
  37. Shinu Real Arts

    Shinu Real Arts Member

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    Thanks a lot!
     
  38. F. Cole

    F. Cole Member

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    really like the art direction, kinda has a phantasy star apple seed look.
     
  39. Shinu Real Arts

    Shinu Real Arts Member

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    I'm a fan of both franchises and it's nice to hear such feedback, thanks a lot!


    And more updates; the trailer video is done and the kickstarter alongside a public demo gonna be released in the coming few days.

     
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  40. Shinu Real Arts

    Shinu Real Arts Member

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    Finally I decided to finish this poster for the game, welcome the second player and his ship:​



    zarak with logo.jpg


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    And right after that I started working on another poster for the Kickstarte, still WIP thoughr:
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    poster01.jpg poster02.jpg
     
  41. Shinu Real Arts

    Shinu Real Arts Member

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    And done!
    But somehow I'm not satisfied with the result...​

    kickposter02title.jpg
     
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  42. Shinu Real Arts

    Shinu Real Arts Member

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    I did some changes to that last poster. Now it looks slightly better :p

    Wings Of Bluestar poster 4_2.jpg Wings Of Bluestar poster 4_2.jpg
     
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  43. Shinu Real Arts

    Shinu Real Arts Member

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    And quick concept art for the 4th boss:

    Nuevo Lienzo.jpg
     
  44. Shinu Real Arts

    Shinu Real Arts Member

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    Hi there!
    More on Wings Of Bluestar and this time the 4th boss is almost done with being programmed. Here are some screenies:
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    876456.jpg sdfgsfdg.jpg qsdqsd.jpg 654898798.jpg
     
  45. Custom-Games.com

    Custom-Games.com Member

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    like the graphics!!
     
  46. Shinu Real Arts

    Shinu Real Arts Member

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    Thanks a lot!
     
  47. Shinu Real Arts

    Shinu Real Arts Member

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    Not much updates lately due to vacation, but I'm back.
    .
    Work on the 4th boss is almost done and the 4th stage may be called done soon.
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    Here are some screens:
    .
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    zaz64564.jpg q4654.jpg a4564.jpg
     
  48. Shinu Real Arts

    Shinu Real Arts Member

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    I noticed that the game lacks on the clouds department, so I decided to redo all of them clouds backgrounds. Here's the first attemps:
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    New:
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    area3 sky3.jpg
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    Old:
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    area3 sky22.jpg
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    Even older:
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    area3 sky2.png
     
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  49. Shinu Real Arts

    Shinu Real Arts Member

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    Yo guys!
    I decided to do a total rework on the clouds in the game. Right now, stage 2 and 3 are done, I'll be working on 4 tomorrow. Here are some screenies. 6548797987987987.jpg
    Runner 2018-08-01 02-24-23-41.jpg Runner 2018-08-01 02-22-52-84.jpg Runner 2018-08-01 02-20-04-43.jpg Runner 2018-08-01 02-25-06-35.jpg
     
  50. Shinu Real Arts

    Shinu Real Arts Member

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