UWP Windows 10 UWP export

Discussion in 'GameMaker Studio 2 Community Tech Support' started by ZELPAD, Jan 12, 2020.

  1. ZELPAD

    ZELPAD Member

    Joined:
    May 7, 2017
    Posts:
    60
    The export works, but after a reinstall or I do not know wath happend??

    System.Exception: Error connecting to device 192.168.2.100:50443.
    bei ..(String[] )

    - Visual Studio 2019\ Community\VC....
    - UWP Tools,... 10.0.18362.0\x64



    Saving project to: F:\RUDIGAMES\SHUVAPUCKY\S_3\SHUVAPUCKY\SHUVAPUCKY.yyp
    Saving 1 resources
    "cmd" /c subst Z: "C:\Users\Alex\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
    elapsed time 00:00:00.3000088s for command "cmd" /c subst Z: "C:\Users\Alex\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 01/12/2020 20:52:44
    "cmd" /c subst Y: "C:\Users\Alex\AppData\Local\GameMakerStudio2\GMS2TEMP"
    elapsed time 00:00:00.1701698s for command "cmd" /c subst Y: "C:\Users\Alex\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 01/12/2020 20:52:44
    "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.5.378"
    elapsed time 00:00:00.1297283s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.5.378" started at 01/12/2020 20:52:44
    "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.5.378/bin/Igor.exe" -j=8 -options="C:\Users\Alex\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- WinUWP PackageX64
    Loaded Macros from C:\Users\Alex\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\SHUVAPUCKY_91FD4173\macros.json
    Options: X:/bin\platform_setting_defaults.json
    Options: C:\Users\Alex\AppData\Roaming/GameMakerStudio2\a-rudy_421610\local_settings.json
    Options: C:\Users\Alex\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\SHUVAPUCKY_91FD4173\targetoptions.json
    X://bin/GMAssetCompiler.exe /c /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="SHUVAPUCKY" /td="Y:/" /cd="Z:/SHUVAPUCKY_91FD4173" /zpuf="C:\Users\Alex\AppData\Roaming/GameMakerStudio2\a-rudy_421610" /m=winUAP /tgt=35184372088832 /nodnd /cfg="default" /o="Y:/SHUVAPUCKY_6F92A7AA_VM" /sh=True /optionsini="Y:/SHUVAPUCKY_6F92A7AA_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "F:\RUDIGAMES\SHUVAPUCKY\S_3\SHUVAPUCKY\SHUVAPUCKY.yyp" /preprocess="Z:/SHUVAPUCKY_91FD4173"
    Reading project file....F:\RUDIGAMES\SHUVAPUCKY\S_3\SHUVAPUCKY
    Reading project file....X:\BaseProject
    Reading config delta 'F:\RUDIGAMES\SHUVAPUCKY\S_3\SHUVAPUCKY\options\main\inherited\options_main.inherited.yy'
    finished.

    X://bin/GMAssetCompiler.exe DONE (0)
    Release build
    Options: Z:/SHUVAPUCKY_91FD4173\PlatformOptions.json
    Options: Z:/SHUVAPUCKY_91FD4173\MainOptions.json
    Unable to decode the returned string from dpdeploy:System.Net.WebException: Timeout f�r Vorgang �berschritten
    bei System.Net.HttpWebRequest.GetResponse()
    bei dpdeploy.Program.HttpGetExpect200(String _uri)

    Unable to decode the returned string from dpdeploy:System.Net.WebException: Timeout f�r Vorgang �berschritten
    bei System.Net.HttpWebRequest.GetResponse()
    bei dpdeploy.Program.HttpGetExpect200(String _uri)

    Error : Could not connect to device 192.168.2.100:50443. Please follow the setup guide (http://help.yoyogames.com/hc/en-us/articles/115001100548) and try again.
    Igor complete.
    -----------------------------------------------------------------------------
    System.Exception: Error connecting to device 192.168.2.100:50443.
    bei ..(String[] )
    -----------------------------------------------------------------------------
    EXCEPTION FILE - C:\Users\Alex\AppData\Local\Temp\e41ac183201d4ede815c4fe405c7e13f.yyg.saencryptedreport
    -----------------------------------------------------------------------------
    elapsed time 00:03:24.6498678s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.5.378/bin/Igor.exe" -j=8 -options="C:\Users\Alex\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- WinUWP PackageX64 started at 01/12/2020 20:52:44
    "cmd" /c subst Z: /d
    elapsed time 00:00:00.5802370s for command "cmd" /c subst Z: /d started at 01/12/2020 20:56:09
    "cmd" /c subst Y: /d
    elapsed time 00:00:00.0997211s for command "cmd" /c subst Y: /d started at 01/12/2020 20:56:10
    "cmd" /c subst X: /d
    elapsed time 00:00:00.0901562s for command "cmd" /c subst X: /d started at 01/12/2020 20:56:10
    FAILED: Package Program Complete
    For the details of why this build failed, please review the whole log above and also see your Compile Errors window.
    Saving project to: F:\RUDIGAMES\SHUVAPUCKY\S_3\SHUVAPUCKY\SHUVAPUCKY.yyp
    Saving project to: F:\RUDIGAMES\SHUVAPUCKY\S_3\SHUVAPUCKY\SHUVAPUCKY.yyp

    windows_UWP_02.jpg
    windows_UWP_01.jpg
     
  2. rIKmAN

    rIKmAN Member

    Joined:
    Sep 6, 2016
    Posts:
    4,948
    Try port 50080 as it shows your Windows settings.
    If it doesn't work first time connect to it via browser first, then clean the cache and try again with GMS2.
     
  3. ZELPAD

    ZELPAD Member

    Joined:
    May 7, 2017
    Posts:
    60
    Hi, thanks a lot!

    I get now a other error, but it compile a file (cannot instal it)

    Error information: "Error: SignerSign() failed." (-2147024885/0x8007000b)
    ….
    Signing Failed: ensure publisher name in Game Options - Windows UWP matches your certificate

    I klick on the button instal the "certificate" again...same Problem. I do not Change the Name.
    -------${base_options_dir}\windowsuap\keys\WinUWPRunner_TemporaryKey.pfx--------
    _________________________________________________________________

    Saving project to: F:\RUDIGAMES\SHUVAPUCKY\S_3\SHUVAPUCKY\SHUVAPUCKY.yyp
    "cmd" /c subst Z: "C:\Users\Alex\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
    elapsed time 00:00:00.1596942s for command "cmd" /c subst Z: "C:\Users\Alex\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 01/13/2020 18:55:35
    "cmd" /c subst Y: "C:\Users\Alex\AppData\Local\GameMakerStudio2\GMS2TEMP"
    elapsed time 00:00:00.1599490s for command "cmd" /c subst Y: "C:\Users\Alex\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 01/13/2020 18:55:36
    "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.5.378"
    elapsed time 00:00:00.1498365s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.5.378" started at 01/13/2020 18:55:36
    "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.5.378/bin/Igor.exe" -j=8 -options="C:\Users\Alex\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- WinUWP PackageX86
    Loaded Macros from C:\Users\Alex\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\SHUVAPUCKY_91FD4173\macros.json
    Options: X:/bin\platform_setting_defaults.json
    Options: C:\Users\Alex\AppData\Roaming/GameMakerStudio2\a-rudy_421610\local_settings.json
    Options: C:\Users\Alex\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\SHUVAPUCKY_91FD4173\targetoptions.json
    X://bin/GMAssetCompiler.exe /c /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="SHUVAPUCKY" /td="Y:/" /cd="Z:/SHUVAPUCKY_91FD4173" /zpuf="C:\Users\Alex\AppData\Roaming/GameMakerStudio2\a-rudy_421610" /m=winUAP /tgt=35184372088832 /nodnd /cfg="default" /o="Y:/SHUVAPUCKY_6AA51E2D_VM" /sh=True /optionsini="Y:/SHUVAPUCKY_6AA51E2D_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "F:\RUDIGAMES\SHUVAPUCKY\S_3\SHUVAPUCKY\SHUVAPUCKY.yyp" /preprocess="Z:/SHUVAPUCKY_91FD4173"
    Reading project file....F:\RUDIGAMES\SHUVAPUCKY\S_3\SHUVAPUCKY
    Reading project file....X:\BaseProject
    Reading config delta 'F:\RUDIGAMES\SHUVAPUCKY\S_3\SHUVAPUCKY\options\main\inherited\options_main.inherited.yy'
    finished.

    X://bin/GMAssetCompiler.exe DONE (0)
    Release build
    Options: Z:/SHUVAPUCKY_91FD4173\PlatformOptions.json
    Options: Z:/SHUVAPUCKY_91FD4173\MainOptions.json
    Options: Z:/SHUVAPUCKY_91FD4173\ExtensionOptions.json
    [Compile] Run asset compiler
    X://bin/GMAssetCompiler.exe /c /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="SHUVAPUCKY" /td="Y:/" /cd="Z:/SHUVAPUCKY_91FD4173" /zpuf="C:\Users\Alex\AppData\Roaming/GameMakerStudio2\a-rudy_421610" /m=winUAP /tgt=35184372088832 /nodnd /cfg="default" /o="Y:/SHUVAPUCKY_6AA51E2D_VM" /sh=True /optionsini="Y:/SHUVAPUCKY_6AA51E2D_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "F:\RUDIGAMES\SHUVAPUCKY\S_3\SHUVAPUCKY\SHUVAPUCKY.yyp" /optionsini="Y:/SHUVAPUCKY_6AA51E2D_VM\options.ini" /bt=exe /rt=vm
    Reading project file....F:\RUDIGAMES\SHUVAPUCKY\S_3\SHUVAPUCKY
    Reading project file....X:\BaseProject
    Reading config delta 'F:\RUDIGAMES\SHUVAPUCKY\S_3\SHUVAPUCKY\options\main\inherited\options_main.inherited.yy'
    finished.
    Compile Constants...finished.
    Remove DnD...finished.
    Compile Scripts...finished.
    Warning : reference to extension macro GooglePlayServices_SUCCESS which is not available for this target - macro is in extension GooglePlayServicesExtension and file GooglePlayServicesExtension.ext
    Warning : reference to extension macro GooglePlayServices_SUCCESS which is not available for this target - macro is in extension GooglePlayServicesExtension and file GooglePlayServicesExtension.ext
    Warning : reference to extension macro gpb_iap_receipt which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
    Warning : reference to extension macro gpb_store_connect which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
    Warning : reference to extension macro gpb_product_data_response which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
    Warning : reference to extension macro gpb_purchase_skutype_subs which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
    Warning : reference to extension macro gpb_iap_receipt which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
    Warning : reference to extension macro gpb_purchase_skutype_inapp which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
    Warning : reference to extension macro gpb_subscription_data_response which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
    Warning : reference to extension macro gpb_purchase_status which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
    Warning : reference to extension macro gpb_product_consume_response which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
    Warning : reference to extension macro gpb_acknowledge_purchase_response which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
    Warning : reference to extension macro gpb_iap_receipt which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
    Warning : reference to extension macro gpb_store_connect which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
    Warning : reference to extension macro gpb_product_data_response which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
    Warning : reference to extension macro gpb_purchase_status which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
    Warning : reference to extension macro gpb_product_consume_response which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
    Compile Objects...finished.
    Compile Timelines...finished.
    Compile Triggers...finished.
    Compile Rooms...finished.
    Compile Extensions...finished.
    Global scripts...finished.
    finished.
    collapsing enums.
    Final Compile...finished.
    Looking for built-in particle images in X:\bin\ParticleImages
    Saving IFF file... Y:/SHUVAPUCKY_6AA51E2D_VM\SHUVAPUCKY.win
    Writing Chunk... GEN8
    option_game_speed=60
    Writing Chunk... OPTN
    Writing Chunk... LANG
    Writing Chunk... EXTN
    Writing Chunk... SOND
    Converting snd_luft to Wav 16bit mono @ 44100Hz
    Error - audio conversion failed
    Audio file not found in cache!
    Writing Chunk... AGRP
    Writing Chunk... SPRT
    Writing Chunk... BGND
    Writing Chunk... PATH
    Writing Chunk... SCPT
    Writing Chunk... GLOB
    Writing Chunk... SHDR
    Writing Chunk... FONT
    Writing Chunk... TMLN
    Writing Chunk... OBJT
    Writing Chunk... ROOM
    Writing Chunk... DAFL
    Writing Chunk... EMBI
    Writing Chunk... TPAGE
    Texture Group - Default
    Writing Chunk... TGIN
    Writing Chunk... CODE
    Writing Chunk... VARI
    Writing Chunk... FUNC
    Writing Chunk... STRG
    Writing Chunk... TXTR
    0 Compressing texture... writing texture texture_0.png...
    1 Compressing texture... writing texture texture_1.png...
    2 Compressing texture... writing texture texture_2.png...
    3 Compressing texture... writing texture texture_3.png...
    4 Compressing texture... writing texture texture_4.png...
    5 Compressing texture... writing texture texture_5.png...
    Writing Chunk... AUDO
    Stats : GMA : Elapsed=890,0451
    Stats : GMA : sp=73,au=10,bk=0,pt=5,sc=18,sh=0,fo=14,tl=0,ob=85,ro=4,da=3,ex=5,ma=35,fm=0xB8B3186CEF0220

    X://bin/GMAssetCompiler.exe DONE (0)
    Publisher Name:CN=C27C1BD4-2212-4F4B-87CD-787BFD7E0400
    C:\Program Files (x86)\Windows Kits\10\bin\10.0.18362.0\x64\makepri.exe new /pr "Y:/SHUVAPUCKY_6AA51E2D_VM\uwppackage" /cf "X:/WindowsUAP\bin\priconfig.xml" /mn "Y:/SHUVAPUCKY_6AA51E2D_VM\uwppackage\AppxManifest.xml" /of "Y:/SHUVAPUCKY_6AA51E2D_VM\uwppackage\resources.pri" /o
    Output location of PRI file(s) is detected to be under the project root. If previously generated PRI file(s) are present, these may be re-indexed and lead to unexpected results.
    Index Pass Completed.
    Scale Qualifiers: 100

    Finished building
    Version: 1.0
    Resource Map Name: 25859ZELPADGAMES.SHUVAPUCKY
    Named Resources: 30

    Resource File: resources.pri
    Version: 1.0
    Resource Candidates: 30
    Scale Qualifiers: 100

    Successfully Completed


    C:\Program Files (x86)\Windows Kits\10\bin\10.0.18362.0\x64\makepri.exe DONE (0)
    C:\WINDOWS\system32\cmd.exe /c ""C:\Program Files (x86)\Windows Kits\10\bin\10.0.18362.0\x64\makeappx.exe" pack /v /l /o /d "Y:/SHUVAPUCKY_6AA51E2D_VM\uwppackage" /p "F:\RUDIGAMES\SHUVAPUCKY\UWP output\v02\86\SHUVAPUCKY_1.0.0.2\SHUVAPUCKY.appx""
    Microsoft (R) MakeAppx Tool
    Copyright (C) 2013 Microsoft. All rights reserved.

    Option /v specified, switching to verbose output.
    Option /o specified, existing files will be overwritten.
    Option /l specified, the existence of resource file variations will not be verified.
    Using default hash method: SHA256.
    The path (/p) parameter is: "\\?\F:\RUDIGAMES\SHUVAPUCKY\UWP output\v02\86\SHUVAPUCKY_1.0.0.2\SHUVAPUCKY.appx"
    The content directory (/d) parameter is: "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage"
    Enumerating files from directory "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage"
    MakeAppx : warning: Ignoring footprint file "AppxBlockMap.xml".
    MakeAppx : warning: Ignoring footprint file "AppxMetadata\CodeIntegrity.cat".
    MakeAppx : warning: Ignoring footprint file "AppxSignature.p7x".
    MakeAppx : warning: Ignoring footprint file "[Content_Types].xml".
    Packing 25 file(s) in "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage" (content directory) to "\\?\F:\RUDIGAMES\SHUVAPUCKY\UWP output\v02\86\SHUVAPUCKY_1.0.0.2\SHUVAPUCKY.appx" (output file name).
    Memory limit defaulting to 4265138176 bytes.
    Using "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\AppxManifest.xml" as the manifest for the package.
    Settings for extension png: Type = image/png, Compression = None.
    Processing "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\Assets\SmallishLogo.scale-100.png" as a payload file. Its path in the package will be "Assets\SmallishLogo.scale-100.png".
    Settings for extension png: Type = image/png, Compression = None.
    Processing "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\Assets\StoreLogo.scale-100.png" as a payload file. Its path in the package will be "Assets\StoreLogo.scale-100.png".
    Settings for extension png: Type = image/png, Compression = None.
    Processing "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\Assets\SmallLogo.scale-100.png" as a payload file. Its path in the package will be "Assets\SmallLogo.scale-100.png".
    Settings for extension png: Type = image/png, Compression = None.
    Processing "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\Assets\LargeLogo.scale-100.png" as a payload file. Its path in the package will be "Assets\LargeLogo.scale-100.png".
    Settings for extension png: Type = image/png, Compression = None.
    Processing "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\Assets\Logo.scale-100.png" as a payload file. Its path in the package will be "Assets\Logo.scale-100.png".
    Settings for extension png: Type = image/png, Compression = None.
    Processing "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\Assets\WideLogo.scale-100.png" as a payload file. Its path in the package will be "Assets\WideLogo.scale-100.png".
    Settings for extension png: Type = image/png, Compression = None.
    Processing "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\Assets\SplashScreen.scale-100.png" as a payload file. Its path in the package will be "Assets\SplashScreen.scale-100.png".
    Settings for extension dll: Type = application/x-msdownload, Compression = Normal.
    Processing "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\game.dll" as a payload file. Its path in the package will be "game.dll".
    Settings for extension cso: Type = application/octet-stream, Compression = Normal.
    Processing "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\SVN_Lit_PixelShader.cso" as a payload file. Its path in the package will be "SVN_Lit_PixelShader.cso".
    Settings for extension cso: Type = application/octet-stream, Compression = Normal.
    Processing "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\SVN_Lit_VertexShader.cso" as a payload file. Its path in the package will be "SVN_Lit_VertexShader.cso".
    Settings for extension cso: Type = application/octet-stream, Compression = Normal.
    Processing "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\SVN_PixelShader.cso" as a payload file. Its path in the package will be "SVN_PixelShader.cso".
    Settings for extension cso: Type = application/octet-stream, Compression = Normal.
    Processing "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\SVN_VertexShader.cso" as a payload file. Its path in the package will be "SVN_VertexShader.cso".
    Settings for extension cso: Type = application/octet-stream, Compression = Normal.
    Processing "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\SVS_PixelShader.cso" as a payload file. Its path in the package will be "SVS_PixelShader.cso".
    Settings for extension cso: Type = application/octet-stream, Compression = Normal.
    Processing "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\SVS_VertexShader.cso" as a payload file. Its path in the package will be "SVS_VertexShader.cso".
    Settings for extension cso: Type = application/octet-stream, Compression = Normal.
    Processing "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\SV_VertexShader.cso" as a payload file. Its path in the package will be "SV_VertexShader.cso".
    Settings for extension cso: Type = application/octet-stream, Compression = Normal.
    Processing "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\SV_PixelShader.cso" as a payload file. Its path in the package will be "SV_PixelShader.cso".
    Settings for extension exe: Type = application/x-msdownload, Compression = Normal.
    Processing "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\WinUAPRunner.exe" as a payload file. Its path in the package will be "WinUAPRunner.exe".
    Settings for extension winmd: Type = application/octet-stream, Compression = Normal.
    Processing "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\WinUAPRunner.winmd" as a payload file. Its path in the package will be "WinUAPRunner.winmd".
    Settings for extension ini: Type = application/octet-stream, Compression = Normal.
    Processing "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\Assets\options.ini" as a payload file. Its path in the package will be "Assets\options.ini".
    Settings for extension pdf: Type = application/pdf, Compression = Normal.
    Processing "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\Assets\Google Mobile Ads Manual.pdf" as a payload file. Its path in the package will be "Assets\Google Mobile Ads Manual.pdf".
    Settings for extension pdf: Type = application/pdf, Compression = Normal.
    Processing "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\Assets\Google Services Manual.pdf" as a payload file. Its path in the package will be "Assets\Google Services Manual.pdf".
    Settings for extension pdf: Type = application/pdf, Compression = Normal.
    Processing "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\Assets\Google Play Billing Manual.pdf" as a payload file. Its path in the package will be "Assets\Google Play Billing Manual.pdf".
    Settings for extension win: Type = application/octet-stream, Compression = Normal.
    Processing "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\Assets\game.win" as a payload file. Its path in the package will be "Assets\game.win".
    Settings for extension pri: Type = application/octet-stream, Compression = Normal.
    Processing "\\?\Y:\SHUVAPUCKY_6AA51E2D_VM\uwppackage\resources.pri" as a payload file. Its path in the package will be "resources.pri".
    Package creation succeeded.

    C:\WINDOWS\system32\cmd.exe DONE (0)
    C:\WINDOWS\system32\cmd.exe /c ""C:\Program Files (x86)\Windows Kits\10\bin\10.0.18362.0\x64\signtool.exe" sign /a /v /fd SHA256 /f "X:/\BaseProject\options\windowsuap\keys\WinUWPRunner_TemporaryKey.pfx" "F:\RUDIGAMES\SHUVAPUCKY\UWP output\v02\86\SHUVAPUCKY_1.0.0.2\SHUVAPUCKY.appx""
    The following certificate was selected:
    Issued to: Sandbox
    Issued by: Sandbox
    Expires: Fri Dec 31 00:00:00 2100
    SHA1 hash: C87C1BB80B2048BBDAA8A331A20F32402109B863

    Done Adding Additional Store
    Error information: "Error: SignerSign() failed." (-2147024885/0x8007000b)
    SignTool Error: An unexpected internal error has occurred.

    C:\WINDOWS\system32\cmd.exe DONE (1)
    Signing Failed: ensure publisher name in Game Options - Windows UWP matches your certificate
    elapsed time 00:00:07.4150117s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.5.378/bin/Igor.exe" -j=8 -options="C:\Users\Alex\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- WinUWP PackageX86 started at 01/13/2020 18:55:36
    "cmd" /c subst Z: /d
    elapsed time 00:00:00.1701004s for command "cmd" /c subst Z: /d started at 01/13/2020 18:55:43
    "cmd" /c subst Y: /d
    elapsed time 00:00:00.1417492s for command "cmd" /c subst Y: /d started at 01/13/2020 18:55:44
    "cmd" /c subst X: /d
    elapsed time 00:00:00.0885648s for command "cmd" /c subst X: /d started at 01/13/2020 18:55:44
    FAILED: Package Program Complete
    For the details of why this build failed, please review the whole log above and also see your Compile Errors window.
     
  4. wipeout2185

    wipeout2185 Member

    Joined:
    Feb 3, 2017
    Posts:
    45
    VS2019 is not supported as far as I know and you also have authentication turn on, under your developer settings. Turn that off and try again. Authentication stopped working after Windows Build 1903.
     
    rIKmAN likes this.
  5. ZELPAD

    ZELPAD Member

    Joined:
    May 7, 2017
    Posts:
    60
    ok, so I have to wait till VS2019 is suported.
    (With Authentication off, it also do not work)
     
  6. rIKmAN

    rIKmAN Member

    Joined:
    Sep 6, 2016
    Posts:
    4,948
    Why not just install and use VS2017?

    That definitely works with authentication turned off as I've compiled to XB1 myself in the last week.
     
    wipeout2185 likes this.
  7. wipeout2185

    wipeout2185 Member

    Joined:
    Feb 3, 2017
    Posts:
    45
    You might be waiting a while I can't see them supporting 2019 until GM:S 3 frankly. Best option might be to install 2017 or 15 and test with that. If it still does not work you'll need to report the problem to YoYo. Also don't forget to test exporting with a blank project.
     
  8. ZELPAD

    ZELPAD Member

    Joined:
    May 7, 2017
    Posts:
    60

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