As the name suggests...
I'm in the same boat. The thing I find annoying is that there are people who have "bad" art but it looks good anyway because of the coherent design and because of the radical uniqueness of their style. It's like outsider art in a way. I wish that, if I'm going to stay as a bad artist, at least I could have that superpower.Personally, I've never managed to achieve this. Partly because I'm a poor artist, so I tend to imitate other people's styles.
Definitely! It reminds me of user interface design: if the user is unaware of your GUI it means you have done a proper job. But the same can be said about graphics and game art as well: if all art combines into a coherent design which doesn't get in the way of playing the game and/or enhances the user's game play experience of the game, and the player accepts the art and look and feel of it without (too many) questions or comments, you've hit the mark.I'm in the same boat. The thing I find annoying is that there are people who have "bad" art but it looks good anyway because of the coherent design and because of the radical uniqueness of their style. It's like outsider art in a way. I wish that, if I'm going to stay as a bad artist, at least I could have that superpower.
"She was looking kinda dumb with her fiiiinger and her thumb..."She told me to go on a vision quest, and don't get too tied up in her sources if I didn't have my own. Then she makes this "L" sign on her forehead. Holding up the "L", she tells me I'm going on a vision quest, and to come back if I can be useful because I have reliable sources.
I don't agree. Reputation, and brand, and identity. Well, yeah...but I have men harass me constantly about intentions and people's emotional states, and something feeling coherent and correct, and I'm a woman, and it needs to stop. Apparently, men like it, and want something to make them feel that way. Women don't do it like that. It is not our brand. When nothing is ever coherent and "correct", that is subjective and it goes "under the table", if you tell me it feels "correct". I'm just going to get what I need and "scram". Men have even tried to tell me I have intentions that people noThis, then, I feel is (part of) the answer: as long as the graphics attribute to the identity of your game and the game experience supports that identity (and the graphics), things will feel coherent and "correct" - nor will they hinder the user's play experience (at the very least) and at best deliver a unique experience in some way.