Im making a runner game. Its not an endless runner but the rooms will end up being pretty huge. Id like to have the player object move forwards and have the camera follow him, as apposed to the player object remain in one spot and the entire level move past him... so I’d have to make the rooms really large. If I had a room thats say 9999999 in width, is this going to cause memory or performance issues? Should I just have the player object stay still and move the entire level past him? The player will need to eventually back track back to the very beginning.