jobjorgos
Member
I know that scaling graphics up in a game should always be done by multiplying it with an integer number such as 2 and not a number such as 1.43 or 2.5 to keep the quality.
But now I wonder, how does this work when scaling graphics DOWN by an integer? I have a 1920x1080 room background that I want to be scaled down by 2 so it becomes 960x540, will this be scaled down pixel perfect? And if its true, is scaling down then not better than scaling up so there is a higher base resolution?
But now I wonder, how does this work when scaling graphics DOWN by an integer? I have a 1920x1080 room background that I want to be scaled down by 2 so it becomes 960x540, will this be scaled down pixel perfect? And if its true, is scaling down then not better than scaling up so there is a higher base resolution?