meltypixel
Member
I recently upgraded my project to GMS2. I've had issues with the default synchronization method in 1.4, but I found success using the "alternate synchronization method" previously available in the advanced Windows graphics settings. It seems this is no longer an option in GMS2.
Is the "alternate synchronization method" option coming back, or am I missing it somewhere?
The reason I have issues with the default sync is this: My room speed is set to 60, but occasionally the frame rate will slow down when the game is doing a bit of heavy lifting, specifically in a certain menu where a high frame rate isn't necessary. The problem is that on slower computers, if the frame rate goes below 30, the vsync will lock to 30fps and the game physics will slow down, so everything moves as if in slow motion. Even if fps_real comes back up, the game will not sync to 60fps again.
Thank you for your help.
Is the "alternate synchronization method" option coming back, or am I missing it somewhere?
The reason I have issues with the default sync is this: My room speed is set to 60, but occasionally the frame rate will slow down when the game is doing a bit of heavy lifting, specifically in a certain menu where a high frame rate isn't necessary. The problem is that on slower computers, if the frame rate goes below 30, the vsync will lock to 30fps and the game physics will slow down, so everything moves as if in slow motion. Even if fps_real comes back up, the game will not sync to 60fps again.
Thank you for your help.