RangerX
Member
Ok this one is wierd. There's something probably stupid that I am missing.
When I enter the tutorial level in the game, the variable called "global.Francais" changes to "true". This is really wierd because I didn't ask for that (lol) and I can't find the object causing this.
I thought it was a simple matter so here's what I did:
- I opened the properties window of all the objects that are in that tutorial room, clicked on "show information" and had a search for "global.Francais". I found no place where the variable is updated.
- I did put a breakpoint when a press Enter makes you change for that room. Then I pressed "step in" button until I reach the point where the variable becomes "true". Turns out it appears as true in the debugger while a certain script is read for like the third time. Which is really wierd because that script is read at many places and it doesn't actually update that variable.
Now I am out of ideas. Why in the hell the variable "global.Francais" appears to change at that precise moment ??
When I enter the tutorial level in the game, the variable called "global.Francais" changes to "true". This is really wierd because I didn't ask for that (lol) and I can't find the object causing this.
I thought it was a simple matter so here's what I did:
- I opened the properties window of all the objects that are in that tutorial room, clicked on "show information" and had a search for "global.Francais". I found no place where the variable is updated.
- I did put a breakpoint when a press Enter makes you change for that room. Then I pressed "step in" button until I reach the point where the variable becomes "true". Turns out it appears as true in the debugger while a certain script is read for like the third time. Which is really wierd because that script is read at many places and it doesn't actually update that variable.
Now I am out of ideas. Why in the hell the variable "global.Francais" appears to change at that precise moment ??