T
tomsaram
Guest
Hi,
I am testing my project by compiling to a .zip, and this weird bug occurs. When I run the executable the game was laggy (~50 FPS), however the show_debug_overlay() would give an FPS of ~200 (which is the expected value).
Now here is the real black magic. Whenever I have GM:S running, this bug goes away. I do not need to open this project, just the project selection window would keep the bug away.
Is anyone else also encountering this problem? I am in dire need of a fix. Any help would be much appreciated.
Have a nice new year.
P.S. My project is like 100MB so maybe it is a bad idea to send it around. Please tell me if you absolutely need to see the project.
P.P.S. Using GM:S 1.4 on Windows 10.
I am testing my project by compiling to a .zip, and this weird bug occurs. When I run the executable the game was laggy (~50 FPS), however the show_debug_overlay() would give an FPS of ~200 (which is the expected value).
Now here is the real black magic. Whenever I have GM:S running, this bug goes away. I do not need to open this project, just the project selection window would keep the bug away.
Is anyone else also encountering this problem? I am in dire need of a fix. Any help would be much appreciated.
Have a nice new year.
P.S. My project is like 100MB so maybe it is a bad idea to send it around. Please tell me if you absolutely need to see the project.
P.P.S. Using GM:S 1.4 on Windows 10.