Architheutis
Member
Hi there.
I´m just developing my first game, that is aiming on android/iOS-gaming.
I set up the levels on a world-size of 9000 x 1080 px. The viewport-camera-size
is currently set on 1280 x 800 px.
I put four background-layers for parallaxing effects - they do work!
Unfortunately the imported PNGs for those look rather dissolved in rough pixels.
I previously illustrated mountains over a range of 9000 px, RGB, resoluted in 72dpi.
Is there a possibility to improve the display of these imported images, when I run
the game via GMS2?
I remarked: The smaler the imported imagesize is, the better the resolution?
From what is it depending? Or can I split a big image into several images for
a image chain, that I can connect on a parallaxable stage?
Grateful for your help.
Yours, Archi.
I´m just developing my first game, that is aiming on android/iOS-gaming.
I set up the levels on a world-size of 9000 x 1080 px. The viewport-camera-size
is currently set on 1280 x 800 px.
I put four background-layers for parallaxing effects - they do work!
Unfortunately the imported PNGs for those look rather dissolved in rough pixels.
I previously illustrated mountains over a range of 9000 px, RGB, resoluted in 72dpi.
Is there a possibility to improve the display of these imported images, when I run
the game via GMS2?
I remarked: The smaler the imported imagesize is, the better the resolution?
From what is it depending? Or can I split a big image into several images for
a image chain, that I can connect on a parallaxable stage?
Grateful for your help.
Yours, Archi.