Hi there. I´m just developing my first game, that is aiming on android/iOS-gaming. I set up the levels on a world-size of 9000 x 1080 px. The viewport-camera-size is currently set on 1280 x 800 px. I put four background-layers for parallaxing effects - they do work! Unfortunately the imported PNGs for those look rather dissolved in rough pixels. I previously illustrated mountains over a range of 9000 px, RGB, resoluted in 72dpi. Is there a possibility to improve the display of these imported images, when I run the game via GMS2? I remarked: The smaler the imported imagesize is, the better the resolution? From what is it depending? Or can I split a big image into several images for a image chain, that I can connect on a parallaxable stage? Grateful for your help. Yours, Archi.