Why does gm 1.4 studio's room editor suck so bad? Half the time the sprites don't even display right when you try to rotate or scale them. And why does it run at 0.1 fps when its a room with only a couple hundred objects and tiles. I want to know what about the code is so bad that I can run nexgen games running thousands of 3d objects with minimal lag, yet cant run a static room editor. Also please no more PC blaming... when a software sucks people are first to blame the pc...nothing is wrong with my pc I haven't even ran into a game I can't play yet, and my load times are within always 1 second of the fastest pcs.