C
Canamla
Guest
Not sure if this is the right forum for this, but...
I haven't had an issue with the whole starting at integer '0' until creating sprite resources within GMS2. I'll show my hiccup here:
I can totally work around this, but I'm wondering why is this a thing? what purpose does it serve? And on a slightly related topic, why does the top left tile in every tile sprite have to be empty?
Sorry if this is a redundant topic, but I did not know how to search for this. I'm super curious to the purpose and function of this case
I'm familiar with '0' being absolute null, not upper left. Even in algebra, 0,0 was the center of a grid. The origin, not the upper left... Although, now that I say that, I understand that the origin is default to the upper left of the upper left pixel in the sprite editor. Is that why the numbers are 1 less than the pixel dimensions?
Again, super curious. I want to understand!
EDIT1:
flickr won't load, I guess. But basically, I had mad my top-left and bottom-right tiles too wide and the top-right and bottom-left too tall. It looks neat, but won't be in later applications
The neighboring tiles would bleed over by one pixel and appear as part of the tile.
Also, how to use flickr to share photos with y'all? That would be nice to know. Photobucket was simple, but I can't find anything wrong with my flickr links. PhotoBullcrap is lame these days...
EDIT2: BTW, totally a non-issue! I was just perplexed when designing and have to adapt.
I haven't had an issue with the whole starting at integer '0' until creating sprite resources within GMS2. I'll show my hiccup here:
BEFORE realizing that a 32*32 tile is read as 31*31 in sprite editor...
AFTER
AFTER
I can totally work around this, but I'm wondering why is this a thing? what purpose does it serve? And on a slightly related topic, why does the top left tile in every tile sprite have to be empty?
Sorry if this is a redundant topic, but I did not know how to search for this. I'm super curious to the purpose and function of this case
I'm familiar with '0' being absolute null, not upper left. Even in algebra, 0,0 was the center of a grid. The origin, not the upper left... Although, now that I say that, I understand that the origin is default to the upper left of the upper left pixel in the sprite editor. Is that why the numbers are 1 less than the pixel dimensions?
Again, super curious. I want to understand!
EDIT1:
flickr won't load, I guess. But basically, I had mad my top-left and bottom-right tiles too wide and the top-right and bottom-left too tall. It looks neat, but won't be in later applications
The neighboring tiles would bleed over by one pixel and appear as part of the tile.
Also, how to use flickr to share photos with y'all? That would be nice to know. Photobucket was simple, but I can't find anything wrong with my flickr links. PhotoBullcrap is lame these days...
EDIT2: BTW, totally a non-issue! I was just perplexed when designing and have to adapt.
Last edited by a moderator: