Erayd
Member
Exactly as the title says. I keep seeing people say not to use this for x, y and z but I don't quite understand. I'm working on changing how depth works in my game and currently this is what I have as I started the project on the old studio. It has a couple weird issues/quirks, but it generally works. Why shouldn't I use it and why should I use one thing over another? What are the big draws/benefits of the new layer system and whats the point in having depth in the system at all if it seems like it is discouraged from using it in the way I used to?
I imagine I am just massively confusing myself and just not following, so any guidance or corrections on this the better!
I imagine I am just massively confusing myself and just not following, so any guidance or corrections on this the better!