why is the tileset layer in the game not appearing in the correct depth?

jobjorgos

Member


why is this tileset layer in the game not depth 3200? it becomes depth 91 somehow + there is no way i can cover my obj_player BEHIND the tileset

might important note for obj_player, it uses an invisible sprite, but draws the actual player in the normal draw event (for customizable race/gender/equipment)
 
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