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GMS 2.3+ why camera view can't follow an object outside the room?

TsukaYuriko

☄️
Forum Staff
Moderator
Because the vast majority that is using this feature wouldn't want that to happen. I doubt many people who are making a platformer would want the camera to go outside the room boundaries, for example... ;)

If you want it, you can program your own camera code that follows what you want it to follow the way you want it to follow it.
 

Mr Magnus

Viking King
Built in feature, because in most cases you want the camera to stop if you're going off screen. Not a lot of 2d games have "infinite" boundaries, most have hard border where the player is stopped. Having the camera stop and not show something "outside" the room is the desired functionality for most users.
 

Zhanghua

Member
Built in feature, because in most cases you want the camera to stop if you're going off screen. Not a lot of 2d games have "infinite" boundaries, most have hard border where the player is stopped. Having the camera stop and not show something "outside" the room is the desired functionality for most users.
gocha. Is there any function to move the camera position?(not voew)
 
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