Pir Jacques
Member
This is less of a programming question and more of a design question, although it's still something pretty deeply entrenched in the code: the game window. I've been designing the camera system for my game, but to do that, I need to figure out exactly how I want to work the windows in my game, something that's been eluding me for some time. The game in question is a top-down puzzle game set in a dungeon-type setting, whose graphics are all designed around a tile size of 32x32 px, and designed for PC, in which I'd like the player to be able [forced] to discover each room as they move through it, as opposed to being able to see the entire thing all at once. With that in mind, I'd like to ask you all, a group of individuals with much more game design experience than me, one question...
Would full screen or windowed mode be better for this style of game?
I figure that I can scale up the game's display to any window size, and I've heard time and time again how full screen is typically more immersive, but because the game's graphics are inherently small [32x32 px, as stated above], and because I want the game to FEEL small, scaling up the graphics too much would really ruin the feel of the game, I think. Come to think of it, even scaling them up to 64x64 would make what's supposed to have a certain "small" feel to it look out of proportion... In addition, I have considered- and built- a camera system with an "expandable play space"- basically you can see more of the game room the larger you make the window- but I found that that tends to ruin the whole dungeon-crawling, "discovery" feel of each room- especially considering that anyone with a massive computer monitor would be able to see an entire room at once...
I figured I would run this by you all, as I'd imagine you have much more experience with this sort of design choice than me [this is my first commercial game, after all [but not my first game ever] ]. I can provide more information about the game as needed [without giving anything specific about the plot, of course]. Any insight you all can give me is appreciated!
Would full screen or windowed mode be better for this style of game?
I figure that I can scale up the game's display to any window size, and I've heard time and time again how full screen is typically more immersive, but because the game's graphics are inherently small [32x32 px, as stated above], and because I want the game to FEEL small, scaling up the graphics too much would really ruin the feel of the game, I think. Come to think of it, even scaling them up to 64x64 would make what's supposed to have a certain "small" feel to it look out of proportion... In addition, I have considered- and built- a camera system with an "expandable play space"- basically you can see more of the game room the larger you make the window- but I found that that tends to ruin the whole dungeon-crawling, "discovery" feel of each room- especially considering that anyone with a massive computer monitor would be able to see an entire room at once...
I figured I would run this by you all, as I'd imagine you have much more experience with this sort of design choice than me [this is my first commercial game, after all [but not my first game ever] ]. I can provide more information about the game as needed [without giving anything specific about the plot, of course]. Any insight you all can give me is appreciated!