Where to set depth in GM2?

Hudsonius

Member
I'm new to GM2. I used the old one a lot, but GM2 I just got two days ago. Anyways, I was wondering where you set object depth in the object's properties. I know you can just set an event saying:
depth = [your depth];
but this messes up room editing and it makes the object seem weirdly placed. If anyone can help with this simple issue, it would be great
 

icuurd12b42

TMC Founder
GMC Elder
You don't. the object instance is set to the depth of the layer it's added onto in the room editor
 

Ting_Thing

Member
You'll also notice that instance_create is now instance_create_depth. That's a pretty significant change.

You can still set the variable depth in the create event if you want. The variable simply changes the layer that the instance is on, creating a new layer if needed. But that shouldn't be necessary anymore unless you want to override the "depth" part of instance_create_depth.
 
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